Opinionated conventions for structuring, testing and shipping Unity game projects. 来源:https://prompts.chat/prompts/cmw0duk4x0004k008ymfu0vhi
Explains every line of a .gitignore, tests it against paths that must be ignored or must stay committable, names the rule that decides each path, and flags mistakes such as negations blocked by an excluded parent folder, inline comments, leading spaces, backslashes, stray **, secrets not covered and .env.example ignored. Returns a fixed file. Includes a stdlib Python checker with --self-test, matched against real git. 来源:https://prompts.chat/prompts/cmvqd0g7l000ela08fer31y84
A disciplined implementation workflow for coding agents. Guides agents to inspect repository state before editing, preserve unrelated changes, plan substantial work before implementation, keep changes narrowly scoped, run relevant verification, and create concern-scoped commits only when authorized. Designed for implementation, bug fixing, refactoring, and remediation tasks across software projects. 来源:https://prompts.chat/prompts/cmuw6ncn40004js0456315ejq
Toolkit for interacting with and testing local web applications using Playwright. Supports verifying frontend functionality, debugging UI behavior, capturing browser screenshots, and viewing browser logs. 来源:https://prompts.chat/prompts/cmjem343u0009vf0rhldtvt6p
A Claude Code agent skill for Unity game developers. Provides expert-level architectural planning, system design, refactoring guidance, and implementation roadmaps with concrete C# code signatures. Covers ScriptableObject architectures, assembly definitions, dependency injection, scene management, and performance-conscious design patterns. 来源:https://prompts.chat/prompts/cmmnhr0u10007jo04wxf2je00