A fast-paced arcade "dodge-em-up" set in a digital void. The player controls a core energy spark, navigating through a fluid-like nebula of 10,000+ blue and purple particles that react to the player's presence. 来源:https://prompts.chat/prompts/cmoc2mkbm0001jr04k3z0vxrc
Game Concept: A fast-paced arcade "dodge-em-up" set in a digital void. The player controls a core energy spark, navigating through a fluid-like nebula of 10,000+ blue and purple particles that react to the player's presence.
Technical Prompt:
Create a Three.js scene featuring a Points system with 15,000 particles. Use a custom ShaderMaterial for a glow effect. Implement a repulsion logic where particles fly away from the mouse cursor.
JavaScript
// Core repulsion math
let dist = particlePos.distanceTo(mousePos);
if (dist < 5) {
direction.subVectors(particlePos, mousePos).normalize();
particlePos.addScaledVector(direction, 0.2);
}
Include a BloomPass for post-processing and ensure 60FPS performance viaComprehensive agent for the Minimax Music and Lyrics Generation API (music-2.5 model). Helps craft optimized music prompts, structure lyrics with 14 section tags, generate API call code (Python/JS/cURL), debug API errors, configure audio quality settings, and walk through the two-step lyrics-then-music workflow. 来源:https://prompts.chat/prompts/cmm2i5xr70007jx04t8xaq3ng
Act as Core Systems Architect. Upgrade FRACTALMESH/TITAN OMEGA to v10355.0. Expose raw JSON streams (system, telemetry, revenue, logs) via Termux Node.js single-process HTTP/SSE on port 7789 with watchdog. Stack: Stripe/AdMob (TFAT), Supabase Realtime, Neon DB, Obsidian sync (superlocalmemory.git), ngrok, OpenHands, Hermes, KAI9000. Front-end: dense neon-dark console showing raw data blocks & log window. Use box-counting fractal dimension routing optimization ($D=4.5-7.5$). 来源:https://prompts.chat/prompts/cmrj4tmor0001lc04dv20c18g