Game Concept: An educational game where students link historical events (Chronos) using "Energy Threads." It uses a force-directed layout to keep event bubbles floating naturally in a 3D space. 来源:https://prompts.chat/prompts/cmoc2u0iy000pjr04r8w4wpl6
Game Concept: An educational game where students link historical events (Chronos) using "Energy Threads." It uses a force-directed layout to keep event bubbles floating naturally in a 3D space. Technical Prompt: Create a link-based puzzle. Use a force-simulation logic to prevent bubble overlapping. When two correct bubbles are clicked, draw a CatmullRomCurve3 between them with a glowing neon texture.
A Claude Code agent skill for Unity game developers. Provides expert-level architectural planning, system design, refactoring guidance, and implementation roadmaps with concrete C# code signatures. Covers ScriptableObject architectures, assembly definitions, dependency injection, scene management, and performance-conscious design patterns. 来源:https://prompts.chat/prompts/cmmnhr0u10007jo04wxf2je00
来源:https://prompts.chat/prompts/cmmg5hsu40001jr04rlpncucc