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Claude Prompts

28 prompts
Claude prompt: 14-second product film for an invoicing app (16:9)
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A short starter prompt for a bright, friendly product film. Claude builds it as an animation and you export it as MP4. Based on the Nimbo video on DrillUp. Watch the finished Nimbo video and get the full prompt (16,865 words): https://drillup.io/en/p/nimbo 来源:https://prompts.chat/prompts/cmvteg9ad000pld075w1jhbhk

Build a 14-second motion design product film in 16:9 (1920x1080, 30 fps) for my app name, which what_it_does.
Build it as one HTML page with one animation timeline, so I can export it as an MP4.

Look: light grey-green background with a soft grid, white cards with thin borders, one brand colour hex, one clean sans-serif font.

The text builds word by word: "hook_question" / "name step_1, step_2, and step_3 for you." / "result."
Scene 1: the hook question, big and centred.
Scenes 2 to 4: one card shows each step. The card from one step becomes the object of the next step.
Scene 5: the result with a small "done" stamp.
Scene 6: logo, name and "tagline".

Rules: the camera never stands still. Every move is eased. Key words are in the brand colour, the rest stays dark.
Video GenerationClaude
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Claude prompt: 11-second product film in a warm map style (16:9)
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A starter prompt for a calm film that looks like a map seen from above. Good for any product that works with places, routes or areas. Based on the Yieldo video on DrillUp. Watch the finished Yieldo video and get the full prompt (13,613 words): https://drillup.io/en/p/yieldo 来源:https://prompts.chat/prompts/cmvtehfad000tld07ptjukn71

Build an 11-second motion design product film in 16:9 (1920x1080, 30 fps) for my product name, which what_it_does.
Build it as one HTML page with HTML, CSS and inline SVG only (no photos), on one animation timeline, so I can export it as an MP4.

Look: a warm map seen from above. Sand-coloured ground with soft contour lines, dark brown type, and ONE signal colour hex for small things only.

Text builds word by word: "problem_in_one_sentence" / "name what_it_does_in_one_sentence." / "claim."
Scene 1: low, angled view of the map while the problem appears.
Scene 2: the camera rises to a top view in the same place. Areas light up one after another.
Scene 3: one camera move to a second place. A dark panel shows the result: result.
Scene 4: one area turns into the logo. Name and claim appear.

Rules: only one camera travel in the whole film. Words grow up from their baseline. Nothing moves linearly.
Video GenerationClaude
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Claude prompt: 11-second premium product film for an AI tool (16:9)
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A starter prompt for a calm, premium film in a "desk in daylight" look with paper, a dark green app panel and a gold marker. Based on the Docketa video on DrillUp. Watch the finished Docketa video and get the full prompt (17,244 words): https://drillup.io/en/p/docketa 来源:https://prompts.chat/prompts/cmvteiq10000xld07m0opia9u

Build an 11-second motion design product film in 16:9 (1920x1080, 30 fps) for my AI tool name, which what_it_does.
Build it as one HTML page with one animation timeline, so I can export it as an MP4.

Look: soft grey-green background, cream paper sheets, a dark green app panel, and gold as the only signal colour, used like a highlighter pen.

Text builds word by word: "problem" / "name [does step 1], [step 2], and [step 3]." / "claim."
Scene 1: a stack of paper sheets with the problem line on top.
Scene 2: one line on a sheet gets marked in gold and lifts off as a strip.
Scene 3: one camera move to the app panel. The strip lands there as a card.
Scene 4: the card opens and shows the better version: result.
Scene 5: a gold marker stroke draws the logo. Name and claim appear.

Rules: one object carries the story from start to end. Only one camera travel. Every move is eased.
Video GenerationClaude
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Cyberpunk Pixel-Art Lo-Fi Diorama: Endlessly Looping Animated Scene in One HTML File
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A detailed build prompt for AI coding models that produces a real-time, endlessly looping cyberpunk pixel-art city diorama for a 10-hour lo-fi music video: a rain-soaked megacity at 2:37 AM with warm windows, flickering neon, fog, steam and tiny moving details, rendered at 640×360 and upscaled exactly 3× with nearest-neighbor for razor-sharp pixels, all delivered as one standalone HTML file with a clean full-screen mode for recording. 来源:https://prompts.chat/prompts/cmw1ynqh10007l908w6kkni0t

# Build an Immersive, Animated Cyberpunk Pixel-Art Diorama

Create a breathtaking, richly detailed, fully animated cyberpunk pixel-art diorama designed to serve as the endlessly looping visual backdrop for a 10-hour lo-fi music video on YouTube.

I want something genuinely mesmerizing. A tiny, self-contained world that feels alive. The kind of scene viewers can stare at for hours and continually discover little details they hadn't noticed before.

## Creative Direction

Imagine a forgotten corner of a sprawling futuristic megacity, sometime around 2089. It's 2:37 AM. Rain has been falling for days. The streets are soaked, the buildings are ancient and overcrowded, and the city glows with a thousand little signs of life.

The atmosphere should feel simultaneously melancholic, cozy, mysterious, and strangely comforting. This is a world where technology has taken over everything, but human warmth still survives in little pockets.

Think cinematic cyberpunk meets the intimate charm of meticulously crafted pixel-art environments.

Don't settle for a generic neon skyline. Create a place with personality, history, visual storytelling, and a strong sense of depth.

## Visual Composition

Design a beautiful, layered environment with a compelling focal point and plenty of environmental storytelling.

Consider elements such as:

- A tiny apartment or rooftop hideaway overlooking a vast, rain-drenched futuristic city.
- Glowing windows revealing glimpses of other people's lives.
- Holographic advertisements, animated signage, and distant traffic.
- Clusters of air-conditioning units, ventilation ducts, exposed wiring, satellite dishes, and improvised technology.
- Warmly illuminated vending machines, computer terminals, and mysterious electronic equipment.
- Rainwater collecting in puddles and cascading from rooftops.
- Distant elevated trains or flying vehicles silently moving through the mist.
- Tiny human silhouettes occasionally visible behind windows.
- Overgrown plants reclaiming corners of this technological world.

These are creative possibilities, not a mandatory checklist. Make deliberate artistic choices. Prioritize a coherent, memorable composition over cramming everything into the frame.

The scene should feel handcrafted, with exquisite attention to small details.

## Color and Lighting

Build the entire visual identity around dramatic warm/cold contrast.

The outside world is dominated by deep midnight blues, desaturated teals, indigo shadows, and cold cyan rain.

Against this darkness, create beautiful pockets of warmth:

- Rich amber light spilling from apartment windows.
- Soft orange and golden illumination from lamps and electronics.
- Occasional saturated magenta, electric violet, and crimson neon.
- Warm reflections shimmering across cold, wet surfaces.

Use lighting to tell a story. Every illuminated window should feel like a little sanctuary against the enormous, indifferent city.

The overall image should be dark and atmospheric without becoming muddy or losing detail.

## Animation: Make the World Feel Alive

This is absolutely critical.

I don't want a static illustration with a generic rain effect. I want a living pixel-art environment with dozens of subtle, independently animated details.

Build a sophisticated system of layered ambient animations:

### Weather and atmosphere
- Beautiful multi-depth rainfall with varying speeds and intensities.
- Occasional heavier gusts that push rain diagonally.
- Thin layers of drifting fog and atmospheric haze.
- Smoke rising from vents and chimneys, curling into the night.
- Water dripping from ledges and splashing into puddles.
- Ripples spreading across reflective surfaces.

### Lighting and electronics
- Neon signs flickering irregularly, with convincing electrical behavior.
- Screens cycling through mysterious data and advertisements.
- Small indicator lights blinking asynchronously.
- Warm interior lights gently fluctuating.
- Occasional sparks from damaged electrical equipment.
- Animated reflections responding to nearby light sources.

### Environmental life
- Slowly rotating ventilation fans.
- Distant vehicles passing behind buildings.
- Tiny silhouettes moving behind illuminated windows.
- Steam escaping from pipes.
- Hanging cables or signs subtly swaying in the wind.
- Occasional small, unexpected details that reward prolonged viewing.

Every effect should have its own rhythm. Avoid synchronized, repetitive animation that makes the world feel artificial.

## Seamless Infinite Looping

This scene must run beautifully for 10 hours or longer without a visible reset, jump, or discontinuity.

Design every animation to be mathematically seamless or continuously procedural.

Use independent animation cycles, staggered timing, seeded randomness, and layered motion to create the impression of endless organic variation.

No sudden resets. No obvious looping rain textures. No visible animation seams.

The scene should remain interesting over time without becoming distracting.

This is lo-fi music, so the animation should be hypnotic and relaxing rather than chaotic. Reserve dramatic events for rare, carefully controlled moments.

## Pixel-Art Rendering: Non-Negotiable

The visual style must be authentic, razor-sharp pixel art, not a high-resolution illustration with a pixelation filter.

Technical requirements:

- Internal rendering resolution: 640 × 360
- Final presentation resolution: 1920 × 1080
- Exact integer upscale: 3×
- Scaling: nearest-neighbor only
- Every source pixel must become a perfectly sharp 3×3 block.
- Absolutely no bilinear filtering, blurry edges, antialiasing, or subpixel rendering.
- No smooth vector graphics mixed into the pixel-art scene.
- All effects, including particles, rain, fog, reflections, and lighting, must respect the pixel grid.
- Maintain consistent pixel density across every visual layer.

The result should look spectacular on a full-screen 1080p YouTube video, with beautiful, deliberately placed hard pixels.

## Technical Implementation

Build this as a complete, self-contained, real-time animated experience.

Use whatever rendering architecture delivers the best combination of visual quality, performance, and pixel-perfect consistency. HTML5 Canvas, WebGL, or a hybrid approach are all acceptable.

Prioritize:

- Smooth, efficient rendering at 1080p.
- Deterministic, seamless animation.
- Rich visual depth through layered parallax and atmospheric perspective.
- Procedural particle systems for weather and environmental effects.
- Carefully controlled lighting, blending, and reflections.
- Stable performance over extremely long runtimes.
- A fixed camera with no unintended movement or jitter.
- Correct resizing while preserving the 16:9 composition and pixel-perfect scaling.

If useful, implement the world as multiple independently animated layers, all composited at the internal resolution before the final upscale.

Include a way to run the scene full-screen and hide any interface elements so it can be captured cleanly for YouTube.

## Artistic Quality Bar

This should feel like an exceptional piece of animated pixel art, not a programming demonstration.

Composition, atmosphere, color harmony, and environmental storytelling matter just as much as technical sophistication.

Avoid generic procedural rectangles masquerading as buildings. Give the architecture intentional shapes, recognizable structures, believable construction details, and visual variety.

Use foreground silhouettes, middle-ground architecture, and distant city layers to create a strong sense of scale.

Every element should contribute to a cohesive world.

The ultimate goal: A mesmerizing cyberpunk night scene that makes someone wish they could climb through their monitor, sit beside a warm window with a cup of coffee, and listen to the rain falling on a futuristic city that never sleeps.

Make it beautiful. Make it atmospheric. Make it technically excellent. And above all, make it feel alive.

Don't just describe how you would build it. Actually implement the complete working experience.

Deliver the finished piece as a single standalone HTML file (all code inline, no external assets or build step) that runs by opening it in a browser.
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