A 30-second, 9:16 photoreal 3D animation of four costumed cats (witch, ghost, skeleton, pumpkin) and an upright Frankenstein tiger dancing in sync in a sunny Halloween village courtyard, scripted in six timed scenes with audio cues and strict character-consistency rules. 来源:https://prompts.chat/prompts/cmvqj7m1v0010jw07d4rg69a9
Video Style: Ultra-realistic 3D anthropomorphic animals, adorable Halloween costumes, energetic synchronized dancing, whimsical fantasy atmosphere, vibrant autumn colors, cinematic animation, realistic fur textures, smooth character movements, 9:16 vertical format, 4K quality. SETTING: A beautiful Halloween-themed village courtyard during a bright, sunny autumn afternoon. A magnificent Victorian haunted mansion stands in the background, decorated with glowing jack-o'-lanterns, carved pumpkins, hanging lanterns, cobwebs, spooky ornaments, and Halloween decorations. Tall maple trees with brilliant orange, golden-yellow, and crimson-red leaves surround the courtyard. Fallen autumn leaves cover the cobblestone pathway. A vivid blue sky with fluffy white clouds creates a cheerful Halloween atmosphere. MAIN CHARACTERS: Four adorable anthropomorphic cats and one large anthropomorphic tiger, all standing upright on their hind legs. Witch Cat: A fluffy black-and-white cat wearing a pointed black witch hat, a purple witch dress, and a flowing purple cape. Ghost Cat: An adorable fluffy white cat wearing a flowing white ghost costume with a cute ghost hood and tiny black bow tie. Skeleton Cat: A fluffy black-and-white cat wearing a black skeleton jumpsuit featuring white bones and a small black Halloween hat. Pumpkin Cat: A chubby orange tabby cat wearing a bright orange pumpkin costume with a carved jack-o'-lantern face and a small green pumpkin-stem hat. Frankenstein Tiger: A large, realistic orange-and-black striped tiger standing upright like a human, wearing a green Frankenstein-style monster headpiece, a long dark-green Victorian coat, a purple waistcoat, and dark trousers. All characters have realistic animal faces, expressive eyes, detailed fluffy fur, and adorable personalities. SCENE 1 (0–5 seconds): GROUP DANCE INTRO The camera opens with a wide cinematic shot of the Halloween courtyard. Four adorable costumed cats stand in the foreground while the giant Frankenstein tiger stands behind them. All characters begin dancing together to a playful, upbeat Halloween rhythm. The cats bounce on their hind legs, swing their little paws, wiggle their bodies, and move their heads in perfect synchronization. The Frankenstein tiger performs exaggerated, funny dance moves behind them. The camera slowly pushes forward. SCENE 2 (5–10 seconds): CUTE CAT CLOSE-UPS A quick transition reveals the fluffy white ghost cat and the black skeleton cat dancing side by side. Both cats face the camera, raise their front paws near their faces, and perform matching playful paw gestures. Their costumes bounce naturally as they move. The ghost cat tilts its head adorably while the skeleton cat gives a confident little pose. Smooth camera tracking, realistic fur movement, cheerful expressions. SCENE 3 (10–15 seconds): GROUP DANCE FROM BEHIND The camera moves behind the dancing cats. The witch cat's purple cape sways dramatically, the ghost cat's white costume flutters, and the skeleton cat wiggles its hips. The cats perform synchronized side steps toward the Frankenstein tiger. The tiger dances enthusiastically in front of the haunted mansion. Autumn leaves scatter gently across the cobblestones. SCENE 4 (15–20 seconds): FRANKENSTEIN TIGER SOLO A medium close-up focuses on the giant Frankenstein tiger. The tiger performs a hilarious solo dance, crossing its furry arms over its chest, swinging its shoulders, moving its paws rhythmically, and nodding its head. Its long green coat sways naturally. The tiger maintains a serious, comical facial expression while dancing. The camera gently zooms closer, emphasizing the tiger's expressive face and detailed striped fur. SCENE 5 (20–25 seconds): PUMPKIN CAT TAKES CENTER STAGE The adorable chubby orange pumpkin cat steps into the center of the courtyard. It performs a funny bouncing dance, swinging its tiny paws from side to side. The pumpkin costume jiggles with every movement. The other cats dance around it while the Frankenstein tiger follows the rhythm in the background. A quick, playful camera movement emphasizes the energetic choreography. SCENE 6 (25–30 seconds): FINAL HALLOWEEN DANCE All five characters gather together for a final synchronized Halloween dance. The cats perform matching paw waves, little jumps, shoulder movements, and playful head tilts. The Frankenstein tiger stands behind them, performing exaggerated monster-style dance gestures. The camera alternates between a wide group shot and a close-up of the tiger. The video ends with the Frankenstein tiger crossing its furry arms confidently while the cats strike adorable Halloween poses. CAMERA & VISUAL QUALITY: Photorealistic 3D animal animation, realistic fluffy fur, expressive animal faces, physically accurate costume movement, cinematic daylight, vibrant autumn colors, natural shadows, detailed Victorian architecture, smooth tracking shots, playful close-ups, energetic choreography, adorable character expressions. AUDIO: Upbeat, playful Halloween dance music with a catchy rhythm, funny spooky sound effects, light monster growls, cheerful cat meows, and synchronized dance beats. IMPORTANT INSTRUCTIONS: Maintain identical character appearances, costume designs, fur patterns, and proportions throughout every scene. All animals must remain upright on two hind legs while dancing. Dance movements must be smooth, rhythmic, and synchronized. No character morphing, no extra limbs, no costume changes, no distorted faces, no flickering, no text overlays, no subtitles, and no watermarks.
A heartwarming, 9:16 Pixar-inspired 3D animated family short in seven scenes: a curious toddler in striped pajamas meets his newborn sibling in a sunlit home, plays and cuddles a teddy bear, and ends at night with mom kissing the baby's forehead, with style notes and a negative prompt for consistency. 来源:https://prompts.chat/prompts/cmvqj8prv0008l0084j0yl7j3
Create a beautiful, ultra-detailed 3D animated family short film featuring a cute toddler boy with fluffy golden-blond hair, big expressive blue eyes, rosy cheeks, and blue-and-white striped pajamas. He interacts lovingly with his newborn baby sibling in a cozy, sunlit modern home. Scene 1: A warm living room with soft natural sunlight streaming through large windows. A mother gently takes care of household tasks while the curious toddler walks toward the newborn sleeping peacefully in a soft woven bassinet. Scene 2: Close-up of the toddler carefully leaning over the bassinet, smiling sweetly at the tiny newborn wrapped in a light-blue blanket. The baby moves gently and makes adorable expressions. Scene 3: The mother places the newborn safely in a wooden crib. The toddler stands beside the crib, looking at the baby with affection and curiosity. Capture the tender sibling bond with cinematic close-ups. Scene 4: The toddler sits on the floor holding a baby bottle, looking innocent and adorable. Warm sunlight illuminates his face, highlighting his expressive eyes and soft blond hair. Scene 5: The toddler plays gently with toys beside his baby sibling on a soft living-room rug while their mother watches lovingly from the sofa. Scene 6: The toddler hugs a cute teddy bear and smiles happily. Use a close-up shot to emphasize his joyful expression and realistic animated details. Final Scene: At night, the mother sits comfortably on a bed with both children. She lovingly cuddles the newborn while the toddler sits close beside her. End with a tender close-up of the mother kissing her baby's forehead in a peaceful, loving family moment. Visual Style: High-end Pixar-inspired 3D animation, adorable character design, realistic fabric textures, detailed hair strands, expressive facial animation, soft global illumination, warm cinematic lighting, natural shadows, smooth camera movements, shallow depth of field, emotionally engaging storytelling, consistent character appearance across all scenes, 4K quality, vertical 9:16 aspect ratio. Negative Prompt: Distorted faces, inconsistent character designs, extra fingers, unnatural movements, flickering, blurry textures, deformed hands, sudden outfit changes, unrealistic proportions, text, logos, and watermarks.
A photoreal four-scene Halloween horror short: a young woman fleeing a witch at a foggy bus stop finds refuge with a kind elderly woman in a candlelit Victorian mansion, until a 40-year-old portrait with the same silver locket reveals the twist, with sound design, character-consistency rules and a negative prompt. 来源:https://prompts.chat/prompts/cmvrym84s0001l307cpoiyy7y
SCENE 1 — THE BUS STOP (0–10 seconds) On October 31, Halloween night, a young adult woman stands alone at a deserted bus stop surrounded by thick fog, dead trees, and flickering orange Halloween pumpkins. Suddenly, a terrifying witch appears behind her, with wild gray hair, glowing eyes, and an antique silver locket around her neck. The witch whispers, “You shouldn't be alone on Halloween night!” The woman turns, screams, and runs desperately into the fog. SCENE 2 — THE OLD MANSION (10–23 seconds) The woman discovers an ancient Victorian mansion and knocks on the door. An elderly woman opens it warmly and invites her inside. The candlelit room is cozy, with Halloween decorations, carved pumpkins, and an old fireplace. The elderly woman serves her hot soup and bread, speaking gently: “Come in, dear. You're safe here tonight.” The frightened woman begins to relax as thunder rumbles outside. SCENE 3 — THE SHOCKING DISCOVERY (23–38 seconds) While eating, the woman notices an old portrait hanging on the wall. It shows a beautiful young woman wearing the exact same silver locket as the terrifying witch at the bus stop. She slowly approaches the portrait, staring at the familiar face and identical necklace. Beneath the painting, an inscription reads: “OCTOBER 31 — 40 YEARS AGO.” Her face turns pale. She suddenly realizes that the woman in the portrait is the witch she encountered outside. She slowly turns her head toward the elderly woman standing behind her. SCENE 4 — THE FINAL SCARE The elderly woman stares at her with an unnatural, sinister smile. Her eyes suddenly glow yellow, her face transforms into the terrifying witch's face, and she bursts into a chilling, maniacal laugh. The camera rapidly pushes toward the witch's horrifying face as lightning flashes through the window. SMASH CUT TO BLACK. The witch's evil laughter echoes once in the darkness. END. VISUAL STYLE: Photorealistic live-action horror, cinematic Victorian mansion, realistic fog and rain, flickering candlelight, detailed facial expressions, practical supernatural transformations, dramatic shadows, and intense Halloween atmosphere. SOUND DESIGN: Howling wind, distant thunder, footsteps, creaking doors, eerie whispers, a sudden transformation sound, and terrifying witch laughter. CHARACTER CONSISTENCY: Maintain the same young woman, the same elderly woman, and the identical silver locket throughout. The witch's appearance must match the portrait's young woman before her transformation. NEGATIVE PROMPT: No cartoon, no anime, no cheap CGI, no inconsistent faces, no costume changes, no subtitles, no logos, no watermark, and no scenes after the final black screen.
A five-scene, 16:9 ultra-realistic Korean slice-of-life comedy: a young woman with a black bob and her gray tabby cat in a tiger-striped hat, tied to a yellow balloon, share a playground mishap, a golden-hour courtyard moment and a funny dinner at home, with camera direction, mood and character-consistency rules. 来源:https://prompts.chat/prompts/cmvtdzq8g0001ld07qul506p2
Create a cinematic, ultra-realistic Korean-style short video featuring a young East Asian woman with a short black bob haircut and bangs, wearing a dark brown hoodie and casual pants. The video combines adorable animal moments, unexpected comedy, and cozy everyday life, with realistic physics, expressive characters, and professional cinematic camera work. Scene 1 – A Funny Day at the Playground: In a modern residential apartment playground, a young woman stands beside a cute gray tabby cat wearing an adorable tiger-striped animal hat. A large yellow helium balloon floats above the cat, creating a funny and unexpected situation. The woman holds a smartphone near her ear while managing the situation. Capture the cat's curious expressions and the woman's natural reactions with soft daylight, realistic fur details, and a cinematic shallow depth of field. Scene 2 – The Unexpected Accident: The woman walks near the playground while the cat and its leash move around her feet. In a sudden, funny moment, she loses her balance and falls onto the soft sandy ground. The cat remains surprisingly calm and curious, creating a humorous contrast. Use dynamic camera angles, natural body movements, realistic physics, and smooth cinematic transitions. Scene 3 – The Cat's Adventure: Show the adorable tabby cat wearing its miniature tiger hat as it walks around the playground. The yellow balloon and leash create playful visual moments. Capture close-ups of the cat's face, whiskers, paws, and fluffy striped fur. Include wide shots of the playground, apartment buildings, benches, and surrounding greenery. Scene 4 – A Cozy Evening: Transition to a peaceful residential courtyard during the evening golden hour. Warm lights glow through the apartment windows as the camera captures a quiet outdoor moment with a small fluffy dog wearing a blue ribbon. Use soft background bokeh, natural environmental details, and a warm cinematic atmosphere. Scene 5 – A Funny Dinner at Home: Inside a cozy, warmly lit modern kitchen, the same young woman sits at a wooden dining table filled with Korean-style home-cooked dishes, rice bowls, and small plates of side dishes. She eats with chopsticks while the adorable miniature cat, still wearing its tiger-striped hat, sits beside her at the table. The cat makes cute, expressive movements and watches the food with curiosity. The woman suddenly notices something unexpected and turns toward the cat with a surprised, confused expression. End with a charming comedic moment that highlights their playful relationship. Visual Style: Ultra-realistic cinematic photography, Korean slice-of-life aesthetic, 4K resolution, natural skin texture, highly detailed animal fur, expressive facial reactions, realistic lighting, smooth camera movements, shallow depth of field, soft daylight, warm evening tones, and professional film-quality color grading. Camera Direction: A combination of medium shots, wide establishing shots, low-angle animal shots, detailed close-ups, gentle tracking movements, and smooth cinematic transitions. Mood: Cute, funny, heartwarming, slightly chaotic, and wholesome. Important Consistency Rules: Keep the woman's facial appearance, short black bob hairstyle, bangs, and brown outfit consistent throughout the video. Maintain the same gray tabby cat and its tiger-striped hat in every scene where it appears. Ensure realistic animal anatomy, natural movements, consistent character appearances, and believable interactions between the characters. Output: A high-quality cinematic short film in 16:9 aspect ratio, with realistic motion, detailed environments, expressive storytelling, and no artificial-looking animation.

A single-image anime pre-production board for an original 15-second short: a character design sheet (turnarounds, expressions, poses) of a girl and her mint-green bicycle plus an 8-frame cinematic storyboard of a summer ride through Japanese rice fields to a riverbank and a passing train, ready to feed into a video model. 来源:https://prompts.chat/prompts/cmvte18rg0005ld070bdxe9an
Create one vertical anime development board for an original 15-second short film titled "The Summer Detour". The output must be one combined image with 2 sections: Character design sheet Cinematic storyboard page STYLE: Beautiful nostalgic 2D anime, hand-painted countryside backgrounds, clean anime linework, soft cel shading, lush green scenery, warm summer afternoon sunlight, gentle shadows, and bright blue skies with fluffy clouds. Professional anime production board with red storyboard borders, blue camera arrows, small handwritten camera notes, and beautifully illustrated keyframes. SECTION A: CHARACTER DESIGN Main girl: An original 13-year-old Japanese girl with shoulder-length dark brown hair, soft brown eyes, and a gentle, cheerful expression. Outfit: cream short-sleeved blouse, faded navy skirt, white socks, brown shoes, and a small canvas shoulder bag. Personality: calm, curious, thoughtful, and quietly happy. Show front, side, three-quarter, and back views, plus smiling, thoughtful, relaxed, and surprised expressions. Include cycling, sitting, and looking toward the horizon poses. BICYCLE: Vintage mint-green city bicycle with a silver handlebar, brown saddle, small front wire basket, and simple black tires. A clear glass bottle of lemon soda sits securely inside the basket. Keep the bicycle's design consistent in every frame. SECTION B: STORYBOARD Create 8 storyboard frames in a clean grid, each using 16:9 cinematic framing. Keep the girl, bicycle, countryside, and lighting consistent. Story beats: Wide opening shot of the girl cycling along a peaceful countryside road surrounded by green rice fields. Beautiful close-up of bicycle wheels turning beside swaying grass, sunlight sparkling through the spokes. Side-tracking shot as she cycles past expansive rice paddies beneath enormous fluffy summer clouds. She passes a small traditional house with hanging wind chimes gently swaying in the breeze. She reaches a quiet grassy riverbank, stops, and parks her bicycle beside a tree. Sitting in the grass, she opens her cold lemon soda and takes a refreshing sip. A small cream-and-orange local train crosses a distant bridge over the river. She watches it with a gentle smile. Spectacular wide ending shot: the camera rises to reveal the winding river, endless green fields, distant mountains, passing train, and girl resting beside her bicycle under a magnificent summer sky. ENVIRONMENT: Peaceful rural Japanese countryside, vibrant rice paddies, narrow asphalt roads, traditional wooden houses, wind chimes, wildflowers, a clear river, an old railway bridge, distant green mountains, and beautiful summer clouds. Bright late-afternoon sunlight throughout. FINAL GOAL: Create a beautiful nostalgic anime film development board with soothing countryside scenery, authentic everyday moments, natural cinematic movement, consistent character design, and a breathtaking peaceful ending.
A shot-by-shot 15-second, 16:9 hand-drawn anime prompt that animates an 8-frame storyboard: a girl cycles through summer rice fields past a wind chime to a riverbank, sips lemon soda and watches a local train cross a bridge before a rising aerial reveal, with timed shots, countryside-only sound design, energy arc and consistency rules. 来源:https://prompts.chat/prompts/cmvte2d6g0009ld07w4b3ejcv
TITLE THE SUMMER DETOUR Create a 15-second cinematic nostalgic anime animation in 16:9 landscape format. REFERENCE Use the uploaded storyboard as the main visual reference. Follow its 8 shots in order. Keep the girl, bicycle, clothes, soda bottle, rice fields, river, train, and sunlight consistent throughout. Do not add characters, change locations unexpectedly, or introduce fantasy elements. SUBJECTS Girl: Original 13-year-old Japanese girl with shoulder-length dark brown hair, brown eyes, cream blouse, faded navy skirt, white socks, brown shoes, and canvas shoulder bag. Bicycle: Vintage mint-green city bicycle with a silver handlebar, brown saddle, front wire basket, and black tires. Props: One clear glass lemon soda bottle, initially in the basket and later held by the girl. Train: Small cream-and-orange two-car local passenger train. ENVIRONMENT Peaceful Japanese countryside in late summer. Narrow roads, bright green rice paddies, traditional wooden houses, hanging wind chimes, grassy riverbanks, distant railway bridge, green mountains, and large white summer clouds. Warm late-afternoon sunlight with gentle natural shadows. No sunset or dramatic lighting changes. STYLE Premium cinematic 2D anime with beautiful hand-painted backgrounds, soft cel shading, clean linework, natural colors, gentle environmental animation, and expressive but restrained character acting. Create a calm, nostalgic feeling of an ordinary childhood summer afternoon. Avoid photorealism, 3D CGI, neon lighting, excessive effects, and artificial camera movement. AUDIO No music or dialogue. Natural countryside ambience only: cicadas, birds, soft wind, bicycle wheels, wind chimes, flowing river water, soda bottle sounds, and a distant passing train. Keep the soundscape gentle, atmospheric, and continuous. CAMERA AND FRAMING 16:9 cinematic framing. Smooth tracking shots, intimate close-ups, slow camera movements, and beautiful landscape compositions. Use natural shot transitions and consistent sunlight. SHOT-BY-SHOT TIMELINE SHOT 1 (00:00-00:01.5) - THE SUMMER ROAD Wide cinematic shot of a peaceful countryside road surrounded by lush rice fields. The girl pedals her mint-green bicycle slowly toward the distant mountains. Her hair moves gently in the warm breeze. Camera tracks smoothly behind her. SFX: cicadas, gentle wind, bicycle tires. SHOT 2 (00:01.5-00:03) - LITTLE DETAILS Low close-up beside the bicycle. The wheels turn smoothly as sunlight flickers between the spokes. Tall grass and tiny wildflowers sway along the roadside. Camera follows the moving wheels with shallow depth of field. SFX: rolling tires, grass rustling, summer insects. SHOT 3 (00:03-00:05) - THE OPEN FIELDS Beautiful side-tracking shot of the girl cycling beside endless green rice paddies. Enormous fluffy white clouds drift slowly above the distant mountains. Her skirt and hair move naturally in the breeze. Bright sunlight fills the landscape. SFX: wind through rice fields, distant birds, bicycle chain. SHOT 4 (00:05-00:06.5) - THE WIND CHIME The girl cycles past a small traditional wooden house. Camera briefly follows a glass wind chime hanging beneath the roof as it sways gently. Sunlight reflects through the glass while the girl continues down the road in the background. SFX: delicate wind chime, cicadas, soft bicycle movement. SHOT 5 (00:06.5-00:08.5) - THE RIVERBANK Wide shot of a quiet grassy riverbank. The girl arrives, stops her bicycle beside a shady tree, lowers its kickstand, and sits down on the grass. Sunlight sparkles across the flowing river. Camera slowly moves closer. SFX: bicycle stopping, soft footsteps, flowing water. SHOT 6 (00:08.5-00:10) - A SUMMER SIP Intimate medium close-up. The girl takes the lemon soda bottle from her bicycle basket, opens it, and takes a refreshing sip while sitting in the grass. Tiny bubbles rise through the clear glass. She smiles peacefully. SFX: bottle opening, gentle fizz, summer breeze. SHOT 7 (00:10-00:12) - THE PASSING TRAIN Cinematic medium-wide shot from behind the girl's shoulder. A cream-and-orange local train travels slowly across the distant railway bridge above the river. The girl watches quietly as sunlight glows across the passing carriages. SFX: soft distant train wheels, river water, cicadas. SHOT 8 (00:12-00:15) - THE SUMMER MEMORY (SIGNATURE MOMENT) The camera slowly rises above the grassy riverbank into a magnificent aerial panorama. Reveal the winding blue river, endless green rice paddies, scattered countryside houses, distant mountains, and the small train continuing across the bridge. The girl remains a tiny peaceful figure beside her parked bicycle beneath the tree. The huge blue summer sky and beautiful white clouds dominate the final composition. Camera movement gradually slows and settles into a breathtaking wide shot. Hold until the end. SFX: warm countryside breeze, distant train fading away, gentle cicadas. ENERGY ARC Act 1 (0-5s): Freedom. Slow cycling, warm sunlight, peaceful summer landscapes. Act 2 (5-10s): Stillness. Wind chimes, riverbank, a quiet moment with cold soda. Act 3 (10-15s): Nostalgia. Passing train, expansive countryside reveal, and a peaceful ending. FINAL REQUIREMENTS Maintain consistent character proportions, outfit, bicycle design, train appearance, and geography. Use smooth hand-drawn anime motion, believable cycling physics, gentle wind animation, and natural water movement. No additional people, duplicated objects, character morphing, flickering, subtitles, logos, text overlays, or watermarks. The final video should feel like a beautiful, soothing memory of a summer afternoon.
A 30-second, 8-shot prompt for a rough hand-drawn anime sketch filmed like a shaky phone front-camera video: deadpan silver-haired Yuki and flustered Sumi goof around an apartment full of strange paintings with whip pans, crash zooms, a dropped phone and a bedsheet-ghost "Boo" payoff, with character references, style, avoid rules and a timed shot list. 来源:https://prompts.chat/prompts/cmvuth0c70001lc08w9gws08c
References: @[ref1]: Yuki. Shoulder-length silver-white hair with long bangs, olive-green eyes, small round silver earrings, loose pale camisole, flat deadpan face. @[ref2]: Sumi. Short black bob with uneven bangs, brown eyes, small gold earrings, cream camisole under an oversized off-white shirt, loud and easily flustered. @[ref3]: the style reference. Hand-drawn look, line quality and palette only; not its pose or layout. Visual style: Rough hand-drawn anime sketch, loose black ink lines, flat watercolor washes, muted grey, sage and beige palette, soft indoor daylight. Shot as a phone front camera video: handheld, restless, constantly bobbing and tilting with whoever holds it, quick crash zooms and whip pans. Avoid: No subtitles. No background music. No slow motion. No other people. Yuki and Sumi never merge or swap faces. Two friends goof around nonstop with a phone camera through a small apartment, each new spot in front of a different strange painting. Every change of place comes through a whip pan or a cut from the phone itself; nobody stands still. A visible gap always separates their faces. Sound: footsteps, phone rustle, shrieks, laughter, one line. Shot list: 8 shots, about 30 seconds. Scene 1: Continuous, in front of an orange painting with two huge round owl eyes. Shot 1 (0-4s): Close two-shot, high angle; the camera bobs quickly with Sumi, who holds the phone with her raised right arm from the top right corner. Yuki springs up into frame from below on screen left and flashes a V sign with both hands, face completely deadpan. Sumi sticks out her tongue and shakes her head side to side, her black bob flying. Cut as Yuki snatches the phone from Sumi's hand; the camera whips left in a blur. Scene 2: Continuous, in front of a blue-grey blob painting with one black hole for an eye. Shot 2 (4-8s): Medium shot, eye level; the whip pan lands here, and the camera, now in Yuki's right hand, quickly pans right to follow Sumi. Yuki stays at the bottom left edge of frame, deadpan. Sumi skids across the floor from screen left to screen right in her socks, arms flailing. Cut as Sumi spins and lunges straight at the lens. Shot 3 (8-11s): Close-up, eye level; the camera, still in Yuki's hand, does a fast crash zoom onto Sumi. Sumi's face is pressed almost against the lens, mouth wide open. Behind her, Yuki does a stiff robot dance with her free arm, still deadpan. Sumi bumps the phone; it tumbles out of Yuki's hand. Cut the instant the phone hits the floor. Scene 3: Later, in front of a dark green painting of a faded face. Shot 4 (11-15s): Extreme low angle from the floor; the phone already lies face up, locked-off camera looking at the ceiling. Both girls lean in over the lens from opposite sides, Yuki on screen left, Sumi on screen right. Yuki flips her silver hair forward over her whole face; one big eye peers through a gap. Sumi shrieks and jumps back out of frame, then her hand dives in and grabs the phone. Cut as the phone lifts off the floor. Scene 4: Continuous, a narrow hallway with a grey wall and a brown smeared painting. Shot 5 (15-19s): Medium close-up, Sumi holding the phone out in front of her and facing it while she runs backward down the hallway, still running flat out, laughing. Far behind her, at center, Yuki glides after her with her hair still over her face, arms limp, closing the distance. Cut as Sumi swings around a corner; the camera whips right. Scene 5: Continuous, in front of a beige wall with a round orange painting. Shot 6 (19-22s): Medium close-up, eye level, handheld; the camera heaves with Sumi's breathing. Sumi, holding the phone in her right hand, presses her back to the wall, panting, eyes darting left and right. Yuki is nowhere in frame. Cut as a white cloth drops in from the top of frame. Shot 7 (22-25s): Insert, close to the lens; the camera jolts once. A single white bedsheet with two black eye holes lowers from above in front of the lens, held by Yuki's hands. Yuki's line (flat, deadpan): "Boo." Shot 8 (25-30s): Wide two-shot, high angle; the camera quickly pulls back, then spins with them. Sumi, phone in her right hand, yanks the sheet with her left; the sheet tangles around both girls and they spin together, laughing, Yuki's hair now neat. Both thrust V signs at the lens. Sumi's index finger is still reaching for the lens when the clip cuts to black as the fingertip covers it. Style reference used for the character images (Midjourney blend): --sref 1448908625 3123598145 387469134 3207844525 --profile 7v4i3wf --stylize 1000
A 15-second, two-shot prompt for a graphic 2.5D painted animation: a ragged young woman named Yan stares into the lens with fox-amber eyes, then transforms into a white fox spirit through three escalating explosions of black ink, jade and magenta paint, with character references, timed camera and timeline, physics, lighting, foley-only audio, style and continuity locks. 来源:https://prompts.chat/prompts/cmvw8zlwr0004l308gu84ogxb
SCENE A visceral solo transformation test on a charcoal-gray studio stage. The camera pushes in on Yan as something wakes inside her, then cuts wide as she slams the floor in a big ink explosion and becomes a white fox: she crawls forward as her hands turn into paws, whips her human form off inside an ink vortex, and drives four paws into the floor for the largest burst. She holds a stalking stance and growls. Ink and paint carry all of the energy, building from strong to strongest. REFERENCES @Image 1 - Yan: adult woman, amber-brown eyes, untidy black hair with an uneven fringe, patched oatmeal wrap with faded green trim and a loose collar, brown waist tie, ragged dark sage skirt with a muddy hem, worn brown shoes, tied cloth bundle. Use it for her face, costume and painted finish. Her pose, gaze and every action come from this prompt. @Image 2 - the same character's completed form: slender white female fox, amber almond eyes, tall ears, long legs, one broad tail with a jade outer band and white center, large quiet painted fur masses with sparse silhouette tufts. Use it for design. Her stance and gaze come from this prompt. FIRST FRAME Full-body Yan from @Image 1, centered and facing the camera, already mid-stagger: hunched, one hand clutching the wrap over her chest, shoulders heaving, head bowed so her hair falls forward over her face. Her tied bundle lies on the floor beside her feet at picture-left. Charcoal-gray stage. FORMAT 15 seconds, portrait 3:4. Two shots with one hard cut at 3.0s. C1 is short and the cut lands at 3.0s on her drop. Each shot runs continuously. CAMERA C1 (0.0-3.0s): 47° field of view, eye level. Starts on her full body and dollies straight in, fast and smooth, reaching a bust shot (head and shoulders) by 2.0s, then holds on her face. C2 (3.0-15.0s): wide shot, 47° field of view, camera slightly above her and looking a little down at the floor contacts. Constant distance. The camera pans slowly with her travel toward screen-right so her entire body and tail stay inside generous frame margins. A hard jolt on each impact, the biggest on the final one. During the slowdown (8.8-10.0s), one smooth arc of about 15 degrees, same side of the action, settling on a three-quarter front view of the fox facing screen-right. From 10.0s to the end, a very slow creep-in that keeps her whole body and tail in frame. Lens stays at 47° throughout. TIMELINE 0.0s to 3.0s - CUT C1 - PUSH-IN The camera dollies in from full body to bust as Yan staggers to a stop, breath ragged, shoulders heaving. At about 2.0s she lifts her head and stares straight into the lens. Her brown irises turn fox amber and her pupils narrow to thin vertical slits; her upper lip lifts off clenched teeth. At 2.7s she drops sharply down out of the bottom of the frame. 3.0s HARD CUT 3.0s to 15.0s - CUT C2 - WIDE 3.0-4.2s: FIRST IMPACT, already strong. Full-body Yan, left of center, lands in a deep crouch and drives both palms into the floor. A huge fan of black ink and jade paint explodes upward and outward from her hands, rising about twice her standing height and reaching both side edges of the frame, with jagged spikes and flying droplets. The stage behind her drops to near black for a split-second hit-stop so the ink reads at full contrast; her hair and sleeves blast upward. Release sharply. The ink rains down and leaves a wide splatter around her. 4.2-6.5s: Ink still falling, she lifts her head, fox-amber eyes fixed toward screen-right, and crawls forward low and heavy, hand over hand, palms and knees always on the floor. Each hand plant stamps a black ink print. White fur floods down her forearms from under the sleeves and her fingers fuse into white forepaws with dark claws. 6.5-8.0s: SECOND IMPACT, bigger: she whips her whole body in a violent shake from head to hips. A tight vortex of black and jade ink spins up around her, taller than she is, hiding her body for a beat. Inside the spin her clothes, shoes and hair dissolve into the swirling ink, her hair turns white into the neck ruff, her face lengthens into the fox muzzle and one broad jade-edged tail sweeps out. Every scrap of cloth becomes ink. 8.0-8.5s: The vortex snaps inward and the complete fox stands inside it on four planted paws. She sinks her full weight down hard through all four legs into the floor. At 8.5s: THIRD AND LARGEST IMPACT, the biggest of all: a radial explosion of saturated magenta and jade paint, black ink, jagged white lightning strokes and a broad ground shockwave fills the entire frame, edge to edge, around the fox. Keep this strike sharp and full speed, followed by a hit-stop of about 0.3s. From 8.8-10.0s the paint keeps expanding at roughly 70 percent speed during the camera arc while she settles into her stance. Restore full speed by 10.0s. 10.0-15.0s: The burst tears apart into falling ink droplets, and the floor around her paws is splattered magenta and jade. She holds a stalking stance: standing on all four long legs, belly held well clear of the floor, shoulders and head lowered to the same height, neck reaching forward, near forepaw extended forward, tail extended low behind her. Her amber eyes stay fixed off-screen right. At about 11.5s her ears pin back, the ruff bristles, her lip peels back from bared teeth and a low, rough growl builds, then pulses once harder. Small tense weight shifts keep her alive; she holds the standing stance through the final frame. PERFORMANCE Driven and predatory from the first frame: compressed anticipation, explosive release, heavy follow-through. Every effect is triggered by a body action: palms, shake, paws driven down. She is heavy and grounded the whole time; she travels only by crawling, and her weight stays pressed into the floor. Her face stays visible and active until the vortex, eyes always locked on a target: the lens in C1, screen-right in C2. PHYSICS One connected, opaque body with continuous ground contact through all of C2. Hands plant before they become paws. Cloth turns to liquid ink as it leaves her body; the ink spins, flies outward with weight and splashes on the floor. The fox's four paws stay planted from 8.0s to the end. The tied bundle stays at its floor position, unchanged. Ink fills the background and surroundings while her silhouette stays readable against it. LIGHTING Neutral top-front studio light on a charcoal-gray stage, 5600K, readable contrast. On each impact the stage behind her drops to near black for the hit-stop, a little deeper each time, and a hard white flash rims her silhouette. Her skin, clothes, eyes and fur carry only neutral light and shadow; her eyes are matte painted amber, lit like the rest of her face. All color in the frame comes from the ink and paint pigment. Readable white fur, amber eyes and jade tail markings return as the energy decays. AUDIO 0.0s to 3.0s - CUT C1 - AUDIO SPOKEN DIALOGUE: NONE Ragged breathing, two heavy heartbeat thumps, a low rumble rising as the camera closes in, a sharp whoosh as she drops. 3.0s to 15.0s - CUT C2 - AUDIO SPOKEN DIALOGUE: NONE Three bass impacts, each heavier than the last. Palm slap with a deep impact and a big wet ink explosion. Heavy padded contacts and wet ink stamps on the crawl. The shake: a ripping cloth tear swallowed by a spinning wet whoosh. The final burst: the heaviest impact, an electrical lightning crack and tearing brush-stroke whooshes, with the trailing rumble stretched through the slowdown. Then pattering ink droplets, a low rough breathy fox growl that pulses once harder, and tense breathing. Foley and impacts only; the growl is the only animal vocal. STYLE Graphic 2.5D painted animation. Broad gouache masses, matte hair and fur, shaped shadows and selective facial modeling. Worn cloth and repairs stay visible until the vortex. The fox has large quiet fur masses, minimal internal facets and sparse silhouette tufts. Thick calligraphic black ink, ragged jade and magenta paint fans, sharp motion smears. Brief posterized impact frames punctuate fluid follow-through; surface brushwork stays stable. FINAL STATE One complete white fox from @Image 2, fully visible in a three-quarter front view angled toward screen-right, standing in the stalking stance: four legs standing, near forepaw extended, head and shoulders low, tail extended low behind. Ears pinned back, lip curled off bared teeth, amber eyes fixed off-screen right. Ink droplets drift down; magenta and jade splatter marks the floor. The growl fades into tense breathing. LOCKS One character, one transformation, one fox with four legs and one tail at the end. One cut, at 3.0s. Whole body and entire tail inside the frame for all of C2. Effects escalate: strong at the palm strike, bigger in the vortex, largest at 8.5s. All four paws stay on the floor from 8.0s to the end. Light on her body is always neutral; magenta appears only as ink and paint. Clothing becomes ink entirely; the floor holds only ink splatter. The tied bundle stays on the floor where it started. Clean frame without text or logos.

A reference-based edit prompt that rescues photoreal character sheets whose faces come out blotchy, blurry or over-contrasted: it keeps the person, pose, outfit and layout exactly the same and only transfers fine skin micro-texture and natural hair strands from two texture reference images, then balances contrast to a natural photographic level with no beautifying or plastic look. 来源:https://prompts.chat/prompts/cmvxp1sm90004l2085a9cbl86
Inputs: - Image 1: your character sheet (the image to fix) - Image 2: a close-up skin texture reference - Image 3: a hair texture reference (light or dark, matching your character) Keep <<<image_1>>> exactly as it is: same person, same face shape and features, same expression, same hairstyle and hair shape, same hair color, same skin tone, same makeup, same wrinkles, freckles, moles, scars and facial hair, same clothing and accessories, same pose, composition, layout, background and framing. Change only the surface texture: - Skin: apply the micro-texture from <<<image_2>>> — fine natural skin lines, pores and soft realistic surface. Do not copy its color or its glossy shine. - Hair: apply the strand structure from <<<image_3>>> — fine individual strands, soft natural flyaways. Do not copy its color. Balance the contrast to a natural photographic level: if image 1 looks too harsh or blotchy, soften it; if it looks flat or washed out, add depth. Aim for a well-balanced realistic photo — rich but not crushed shadows, clean highlights, smooth even tonal transitions, natural shading with real volume. No retouching, no beautifying, no plastic look.
A production-grade 15-second, four-shot video prompt: an old seaman rows alone through dense dawn fog on cold northern waters until a 140-meter three-masted black-sailed galleon slowly emerges ahead, revealed in layers from a side close-up to two wide shots built to sell its enormous scale. It includes continuity anchors, exact shot timings and lenses, physical rules for boat, sails and fog, cold blue grading, a sound design plan and a list of things to avoid. No battle, no ghosts, no dialogue. 来源:https://prompts.chat/prompts/cmw1yq7d5000bl908atu2t9to
[Title] Black Sails in the Fog [Overall Direction] A 15-second photorealistic maritime film sequence in 16:9, composed with a 2.39:1 widescreen sensibility and natural 24fps motion. The sequence contains four distinct shots. The story takes place in cold northern European waters during the medieval period. An elderly white European man rows a small wooden boat alone into dense fog, where he discovers a black-sailed pirate ship far larger than any ordinary vessel. The sequence focuses on the ship being revealed gradually through the fog and on the extreme difference in scale between the fragile rowboat, the elderly man, and the enormous pirate ship. The atmosphere is cold, silent, and oppressive, but there are no supernatural creatures, ghosts, magical effects, or battles. All timber, canvas, ropes, seawater, fog, and human movement must have convincing weight and physical behavior. The footage should feel captured with a full-scale practical sailing ship, a real ocean location, and a cinema camera—not like a video-game cutscene or fantasy concept art. [Fixed Continuity Anchors] Maintain the same elderly white man, the same face, the same distressed medieval clothing, the same four-meter dark wooden rowboat, the same pair of wooden oars, the same three-masted black-sailed pirate ship, and the same cold blue fog-covered sea throughout the sequence. The pirate ship must remain ahead of the old man and slightly to the right. Its bow faces the rowboat at a slight angle. The ship is almost motionless, moving only slowly with the long ocean swell. The rowboat continues moving toward the pirate ship. Wind, waves, and fog consistently move from the left side of the frame toward the right. Cold morning light always comes from the upper left. The pirate ship must retain exactly three main masts, layered black sails, a high forecastle and sterncastle, a long bowsprit, a dark wooden hull, and dense rigging in every shot. Its design must not change between cuts. [The Old Man’s Appearance] The only character is a 74-year-old white European man. He is thin and slightly stooped, but his shoulders and arms retain the wiry strength of a lifetime of physical labor. His pale, coarse skin is deeply marked by cold wind, saltwater, and years of sun exposure. He has prominent cheekbones, a high and slightly crooked nose, deep-set eyes, and an uneven gray-white beard covering his cheeks and chin. His eyes are gray-blue, naturally moist, with small living catchlights. His forehead, eye corners, and mouth carry authentic age lines. His gray-white hair reaches the back of his neck, dampened by sea fog and loosely tied with an old leather cord. Several wet strands cling to his temples and ears. His skin must retain pores, age spots, and wrinkles. Do not beautify, smooth, or artificially dirty his face. [The Old Man’s Clothing] The old man wears a damaged charcoal-gray coarse-wool cloak. Its edges are frayed and repaired with a few simple hand-sewn patches. Moisture from the sea fog has darkened the fabric. Beneath the cloak is a dirty gray-white linen tunic with a loose collar and worn cuffs. A weathered dark-brown leather belt secures the clothing at his waist. He wears dark gray-brown woven trousers and cracked old leather boots. A short length of faded dark reddish-brown wool is tied around his neck. This scarf is the only faint warm accent in the otherwise cold blue image. The clothing must contain no modern stitching, zippers, plastic, branding, reflective strips, or modern flotation equipment. [Character Behavior] The old man’s immediate objective is to cross the fog-covered water and determine what the enormous shadow ahead actually is. His obstacles are the dense fog and the long ocean swell that repeatedly alters the rowboat’s direction. He rows with the practiced economy of an aging seaman. His center of gravity remains low, his feet planted firmly against the bottom of the boat. His lower back moves first, leaning slowly backward; his shoulders and arms then pull the two wooden oars toward his chest. The strength of his left and right arms differs slightly. Each stroke is accompanied by natural breathing, shoulder-blade movement, friction from the oarlocks, and the forward inertia of the boat. His movement is no longer light, but it remains experienced and efficient. When the deep groan of a massive wooden hull reaches him through the fog, his ongoing rowing stroke slows. The left oar blade remains submerged and creates resistance while the right oar stops in midair. Seawater drips continuously from its edge. His eyes leave the surface of the sea first and move toward the shadow above. He gives one slow blink. Only then does his chin rise and his head follow the direction of his gaze. His lips remain closed, his breathing pauses briefly, and his hands tighten around the oar handles. He does not shout or flee. After confirming that an enormous vessel is hidden in the fog, he adjusts his seated posture, braces both feet, and resumes rowing slowly toward the shadow. His performance conveys caution, exhaustion, and an irresistible need to know—not theatrical fear. [The Rowboat] A medieval wooden rowboat approximately 4.2 meters long, constructed from dark, aged oak. The plank seams and wooden fastening pegs are structurally believable. Most of the black waterproof tar coating has worn away, revealing gray-brown wood grain beneath. The gunwales show wear from years of use. The interior remains sparse, containing only one coil of old hemp rope. Do not add fishing nets, lanterns, barrels, crates, or decorative objects. The two wooden oars must retain the same dimensions, color, material, and position throughout the sequence. The boat rises, falls, and rolls gently with long ocean swells approximately one to one-and-a-half meters high. It must have convincing weight and inertia. Its bow creates a small amount of dark spray as it cuts through the water. It must not float or bounce like a lightweight toy. [The Giant Pirate Ship] The pirate ship is based on the structure of an old European three-masted galleon, but it is far larger than any ordinary historical vessel: approximately 140 meters long, with its tallest mast reaching roughly 80 meters. Its scale is extraordinary, but its timber construction, structural loading, rigging connections, and canvas movement must remain physically believable. The hull is built from almost black, heavily weathered oak. Its timbers are wide and heavy, with visible plank seams and matte iron reinforcement along structural edges. The bow is tall and projects forward with oppressive weight, ending in a long, narrow bowsprit. The stern rises into a multi-level sterncastle. Two rows of dark gunports line the sides of the hull, but no cannons are fired. Salt deposits, dark wet marks, and small amounts of sea growth appear around the waterline. The ship is not rotten and does not glow. Three tall main masts carry multiple levels of square black sails. The canvas is heavy and aged, damaged by wind and salt, with naturally torn edges and visible repairs. The sails are not pure black; they contain subtle layers of deep blue-gray, charcoal, and weathered brown. Dense hemp rigging connects the masts, yards, gunwales, and corners of the sails according to authentic sailing-ship construction. A small faded black flag flies from the highest mast. It bears only a simple, weathered bone-white skull-and-crossbones symbol with no written words. No crew members, torches, or artificial lights are visible on deck. The vessel feels unnaturally quiet but remains completely physical and opaque, never transparent or ghostlike. [Ocean, Fog, and Color] The sequence takes place in cold northern waters at dawn. The boundary between sea and sky is nearly erased by thick blue-gray marine fog. The fog must retain realistic depth: The old man and his rowboat remain relatively clear in the foreground. Water several dozen meters away loses contrast. Only portions of the pirate ship are visible in the middle distance. The upper masts and corners of the sails disappear back into the fog. The seawater consists of low-saturation slate blue, deep blue-gray, and faint gray-green tones. Wave crests do not produce unnaturally bright white foam. The sky is pale cold blue mixed with pearl gray. The pirate ship is near-black wood with deep blue-gray sails. The old man’s faded reddish-brown scarf provides the only very weak warm accent. Wind slowly pushes the fog across the ship, allowing its fixed structure to appear in layers. The fog changes what is visible; the vessel itself never changes shape. The fog must not behave like fast-moving smoke, and it must not make the entire image uniformly blurry. [Shot One | 0–3.5 Seconds | Side Close-Up of the Old Man] A 65mm cinema lens. The camera floats beside the left side of the rowboat, slightly below the old man’s shoulder height, rising and falling gently with the same ocean swell. The old man’s side profile occupies the left half of the frame. The background contains only defocused cold-blue seawater and layered fog. The pirate ship must not appear yet. The old man is already midway through a rowing stroke. His lower back moves slowly backward as both hands pull the oars toward his body. Damp gray hair clings to his face, and the coarse wool cloak responds subtly to the sea wind. A broad swell lifts the wooden boat, and the camera rises with it in a restrained, physically grounded movement. One distant, low note from an old bronze ship’s bell travels through the fog, followed by the deep groan of an enormous timber structure under pressure from the sea. The old man’s rowing motion gradually stops. One oar blade remains submerged while the other pauses in midair. Water drips from the edge of the blade. His eyes move toward the upper-right side of the frame first. He gives one slow blink, then gradually raises his head. Cut directly before the head movement is fully completed. Do not reveal what he sees in this shot. [Shot Two | 3.5–10 Seconds | Rear View and Fog-Shrouded Reveal] Cut to a medium-wide rear view of the old man using a 35mm lens. The camera is positioned close to the stern of the rowboat at approximately shoulder height. Preserve the direction of the boat, the old man’s seated position, the direction of the waves, and the direction of the cold light from the previous shot. The old man occupies the lower center of the frame with his back toward the camera. An enormous dark shape rises inside the fog ahead. At first, only the towering bow and one vague vertical mast line can be distinguished. As the fog moves laterally, three enormous masts, layered black sails, dense rigging, and elevated deck structures gradually become visible. The tops of the masts remain hidden. The pirate ship must not appear completely in a single instant. Its structure remains fixed; only its visibility changes as fog passes across it. After a short pause, the old man resumes rowing. He lowers his center of gravity and completes one slow, deliberate stroke, then begins a second. The rowboat moves forward with the swell. Each time the boat rises onto a wave crest, the ship’s shadow appears taller. When the boat descends into a trough, the lower part of the pirate ship is briefly hidden by water and fog. As the old man continues forward, the bow, the dark gunports, and the lowest black sails become gradually clearer. High-altitude wind causes the enormous black sails to fill and relax with delayed, heavy movement. The rigging tightens and loosens slightly. It must not swing wildly. The pirate ship remains almost motionless, advancing into the swell at an extremely slow speed. [Shot Three | 10–12.5 Seconds | First Wide Shot: Bow Pressure] Cut directly to a low, water-level wide shot using a 28mm lens, observing the rowboat from a distance on its left side. A defocused dark-blue wave crest occupies the foreground. The old man and rowboat sit in the middle ground. The pirate ship’s towering bow, lower black sails, and fog-covered masts dominate the background. The rowboat occupies only about 2% of the frame width. The old man is even smaller, but his charcoal cloak and faded reddish-brown scarf remain consistent. The pirate ship’s bow rises from the sea like a dark timber cliff. Large hull planks, gunports, and matte iron reinforcement provide believable scale references. The foreground wave briefly hides the lower half of the rowboat. As the crest falls, the boat reappears in the same spatial relationship to the ship. The vessel’s position, size, and structure remain stable. The upper black sails and masts are partially swallowed by blue-gray fog. This shot emphasizes the vertical height of the bow and the oppressive distance between the small boat and the ship. [Shot Four | 12.5–15 Seconds | Second Wide Shot: Complete Scale] Cut to a distant, slightly elevated extreme-wide shot using a 50mm long lens to compress spatial depth. The camera remains stable without a fast aerial dive, orbit, or rotation. The enormous three-masted pirate ship appears from a front-side angle and dominates the center-right of the frame. Most of the full hull, long bowsprit, high sterncastle, three main masts, and layered black sails enter the frame. The lower hull remains relatively clear, while the upper masts and sail corners fade in and out of the dense fog. The black pirate flag moves slowly at the top of the highest mast. The old man and his boat remain ahead of the ship and slightly to the left, reduced to a tiny dark mark on the cold-blue sea. The rowboat continues rising and falling with the swell as the old man rows slowly. The pirate ship remains heavy, silent, and almost immovable. Maintain a safe distance between both vessels. No collision occurs. Large areas of cold-blue water and empty fog surround the subjects. There is no land, no other vessel, and no modern structure on the horizon. Hold the final composition for approximately half a second, keeping the old man, the small boat, and the enormous black sails visible together. [Editing Logic] The sequence contains four shots and three direct cuts. The first cut moves from the old man raising his head in side profile to the enormous ship shadow seen from behind him. The second cut moves from the old man continuing to row into the low water-level wide shot, revealing the height of the bow. The third cut moves to a farther, slightly elevated extreme-wide shot, revealing the total length of the pirate ship and the surrounding ocean. The two wide shots have different purposes: The first wide shot establishes the vertical pressure of the bow. The second wide shot reveals the full vessel and the final scale relationship between the ship, the ocean, and the rowboat. Do not insert close-ups of skulls, cannons, eyes, rigging hardware, or pirate crew. [Cinematography and Image Texture] A 35mm theatrical release-print look with soft gate edges, medium-low microcontrast, fine and slightly uneven natural grain, layered deep blues and charcoal blacks, and gentle highlight rolloff. Fog and slight condensation along the edge of the lens are the only dominant image imperfections. Do not simultaneously add rain, dust, smoke, sparks, or strong lens flares. The camera retains small amounts of ocean movement and inertia while keeping the horizon generally stable. Close shots use restrained depth of field. Distant contrast decreases naturally through atmospheric perspective. The pirate ship must not appear unnaturally sharp inside the fog, but the entire image must not be covered by a uniform blur filter. [Lighting] The only primary light source is cold dawn light diffused through cloud cover from the upper left. A faint silver-blue edge light touches the left side of the old man’s face, wet hair, wooden oars, and gunwale. The side of the pirate ship facing the light reveals low-contrast cold-gray structure. The backlit side falls toward deep blue-black while preserving readable timber layers. Do not use moonbeams, torchlight, ghostly green illumination, magical glow, lightning, or warm sunset light. [Sound] No dialogue, narration, or musical score. The soundscape consists of wooden oars entering the sea, low water displacement, friction from the oarlocks, creaking rowboat planks, the old man’s controlled but strained breathing, wind softened by fog, one distant bronze ship-bell note, the deep groan of the enormous wooden hull under wave pressure, rigging tightening, and black sails filling slowly with wind. The bell and timber groan are heard before the pirate ship appears in Shot One. Low wooden resonance expands when the ship is revealed in Shot Two. In the final two wide shots, ocean waves, wind, and large areas of silence again dominate the soundscape. [Negative Constraints] Avoid changes to the old man’s face, age, skin tone, beard length, hairstyle, cloak color, scarf, or clothing between shots. Do not make him suddenly younger. Avoid modern clothing, armor, aristocratic costume, stereotypical pirate clothing, modern life jackets, plastic, zippers, modern shoes, wristwatches, firearms, or electronic equipment. Avoid incorrect anatomy, distorted body proportions, extra arms, extra fingers, changing numbers of oars, hands passing through oar handles, rigid rowing, mechanical looping movements, sliding feet, exaggerated screaming, an open-mouthed expression of terror, theatrical fear, heroic posing, empty eyes, or frozen eyes. Avoid changes to the rowboat’s dimensions, color, design, or material. Do not transform the boat into a modern lifeboat, fishing vessel, sailboat, or plastic boat. Avoid weightless floating, sudden sideways movement, violent bouncing, capsizing, flooding, breaking apart, or colliding with the pirate ship. Avoid changes to the pirate ship’s design, length, hull shape, bow, stern, or color. Maintain exactly three main masts. Do not allow masts to appear or disappear. Avoid changing the black sails’ color, melting canvas, incoherent rigging, swapped bow and stern, moving gunports, shipping containers, steam engines, modern motors, steel superstructures, or electric lights. Avoid a cartoon pirate ship, theme-park attraction, miniature model, plastic wood grain, glowing ghost ship, transparent hull, skeleton crew, ghosts, zombies, sea monsters, tentacles, flying ships, magic, green ghost flames, burning sails, cannon battles, explosions, or lightning. Avoid fog disappearing suddenly between cuts or changing color. Do not make the fog behave like fast-moving smoke. The pirate ship must not deform as fog passes over it. Avoid tsunami waves, vertical walls of water, gelatinous water, fabric-like water, smoke-like water, changing wave direction, sudden daylight changes, warm sunset colors, or night. Avoid fast editing, additional shots, location changes, time jumps, flash transitions, dissolves, morphing transitions, camera teleportation, high-speed drone dives, rotating around the ship, sudden zooms, dolly zooms, slow motion, or speed ramping. Avoid video-game cutscenes, fantasy concept art, pirate-themed advertising, uniform sharpness across the entire frame, excessive sharpening, excessive skin smoothing, oversaturation, commercial teal-and-orange grading, neon, lasers, decorative light beams, excessive lens flare, text, subtitles, brand logos, and modern watermarks. Allow the simple skull-and-crossbones pirate flag at the top of the highest mast, but do not place any readable text on the flag.
A complete text-only prompt for a 20-second wordless comedy short in a painterly stylized 3D look with a hand-painted 2D finish: two rival drivers race for the last parking space on a sunny autumn street, block each other nose to nose, and a tiny calm grandma on a mint-green scooter zips in and takes it. It locks characters, cars, scale and continuity, then lays out 7 timed shots with lenses, camera moves, cartoon physics, golden-hour lighting and color grade. 来源:https://prompts.chat/prompts/cmwaiyws60001lc08q3pf9dn7
==== SCENE CONTEXT ==== A 20-second comedy short. One single continuous story. A sunny autumn afternoon in an old city neighborhood. The street is FULL of parked cars. Every spot is taken except ONE. Two rival drivers race for that LAST parking space. Just before they reach it, a tiny grandma on a scooter zips in and steals it. Pure visual comedy. NO dialogue. ==== ACTIVE REFERENCES ==== NONE. Text-only generation. The ART STYLE is fully described in STYLE below. ALL characters, cars and the street are defined below. KEEP every design IDENTICAL from first frame to last. ==== CHARACTERS ==== DRIVER A — "THE SUIT" Tall, lanky middle-aged man, long narrow face Thin black mustache, slicked-back hair, heavy eyebrows Grey suit, loose red tie Drives a vintage TEAL sedan with rounded fenders and chrome bumpers Personality: uptight, impatient, furious DRIVER B — "THE SHADES" Young woman, big curly dark hair Oversized round black sunglasses, mustard-yellow jacket Drives a small boxy ORANGE-RED hatchback Personality: cool, competitive, smug THE GRANDMA TINY, round, very short old woman White hair in a neat bun, round glasses Plum-purple coat, cream scarf Cream open-face helmet with small goggles pushed up Rides a small MINT-GREEN vintage scooter with a wicker basket of oranges Personality: calm, sweet-looking, secretly savage ==== LOCATION MAP ==== Two-lane city street lined with brick and brownstone buildings. Utility poles and street lamps along the sidewalk. Autumn trees with orange and red leaves. Hazy city skyline in the far background, glowing in the sun. The RIGHT curb is packed bumper to bumper with parked cars (brown van, dusty-blue car, cream station wagon, green pickup). ONE LAST EMPTY SPACE in that row, center of the street. Every other space is FULL. A blue square parking sign on a pole beside the space shows a big white letter "P". Driver A comes from FRAME LEFT in the near lane. Driver B comes from FRAME RIGHT in the far lane, oncoming. Both converge on the same last space. The grandma comes from BEHIND Driver A, along the curb. ==== SCALE LOCK ==== The cars are normal city car size. The grandma is TINY. Her head barely reaches a car door handle. Her scooter is SMALL, about half a car's length. The last space fits ONE car exactly. ==== CONTINUITY ==== Same street, same time of day, same sun direction in every shot. Car colors NEVER change: teal sedan, orange-red hatchback, mint-green scooter. Wardrobe NEVER changes. The parked cars never move. The last space stays empty until the grandma takes it. ==== FIRST FRAME / BLOCKING ==== Wide, slightly elevated view down the sunny autumn street. A full row of parked cars along the right curb with ONE gap at frame center. The "P" sign stands beside the gap. Leaves drift down slowly. Both cars are small in the distance: teal sedan far left, orange-red hatchback far right. The grandma is not visible yet. ==== FORMAT MODE ==== 16:9 horizontal. HARD CUTS at: 0:03 / 0:05 / 0:07 / 0:12 / 0:15 / 0:18 ==== OPTICS ==== SHOT 1 (0:00–0:03): 35mm wide establishing SHOT 2 (0:03–0:05): 50mm close-up through the windshield SHOT 3 (0:05–0:07): 50mm close-up through the windshield SHOT 4 (0:07–0:12): 24mm low-angle wide, near street level SHOT 5 (0:12–0:15): 28mm wide on the space SHOT 6 (0:15–0:18): 85mm close-up with snap zoom SHOT 7 (0:18–0:20): 35mm two-shot ==== CAMERA ==== SHOT 1: slow push-in toward the last empty space. SHOT 2: LOCKED. Calm tension. SHOT 3: LOCKED. Calm tension. SHOT 4: FAST low-angle tracking alongside the cars, whip pan between them. SHOT 5: LOCKED wide so the steal reads clearly. SHOT 6: SNAP ZOOM into the grandma's face. SHOT 7: LOCKED. Hold for the reaction. ==== ACTION ==== SHOT 1 (0:00–0:03) Sunny autumn street. Leaves falling. A full row of parked cars. ONE gap left, the "P" sign beside it. Both cars approach from opposite ends. HARD CUT. SHOT 2 (0:03–0:05) Driver A behind the wheel of the teal sedan. His eyes lock on the last space. Eyebrows slam down. He grips the wheel tighter. HARD CUT. SHOT 3 (0:05–0:07) Driver B behind the wheel of the orange-red hatchback. She slowly lowers her sunglasses. She glares back. A tiny smirk. HARD CUT. SHOT 4 (0:07–0:12) BOTH FLOOR IT. The cars race toward the last space from opposite directions. Driver A swerves around a cyclist. Driver B cuts across the lane. Leaf piles EXPLODE as they tear through. Both cars brake hard and swing toward the space at the same time. Bumpers miss each other by an inch. HARD CUT. SHOT 5 (0:12–0:15) Both cars screech to a stop, nose to nose, at the mouth of the space. They are blocking each other. ZIP. The tiny grandma on the mint-green scooter shoots between them. She glides perfectly into the last space. One orange bounces out of her basket. HARD CUT. SHOT 6 (0:15–0:18) SNAP ZOOM on the grandma. She pushes her goggles up calmly. She turns to camera and gives ONE slow, smug wink. HARD CUT. SHOT 7 (0:18–0:20) Two-shot of both drivers through their windshields. Frozen. Jaws dropped. A single orange leaf lands on Driver A's windshield. Hold. ==== PERFORMANCE ==== Exaggerated, readable cartoon acting. Big, clear facial expressions: glare, smirk, shock. Snappy comedic timing with pauses before each punch. The grandma stays perfectly calm the whole time. That IS the joke. ==== SURFACE DETAIL ==== Soft painted brick and brownstone walls, simplified. Brushy autumn foliage. Car bodies painted with soft gradients and glowing rim highlights. Painterly finish on every surface, NOT photoreal. ==== PHYSICS ==== Cartoon physics with real weight. Cars squash slightly when braking hard and stretch when accelerating. Leaves swirl and scatter in the cars' wake. Tires leave short skid marks. The scooter is light and nimble with a tiny bounce. ==== LIGHTING ==== Warm golden-hour sun, low in the sky, behind the buildings. LONG soft shadows across the street. Strong warm rim light glowing on every edge facing the sun. Cool blue-violet shadows on the shaded sides. Sun-washed haze between the buildings. Leaves glow orange where backlit. ==== COLOR GRADE ==== Warm oranges, peach and rust reds against cool blue-violet shadows. Soft hazy peach-yellow sky glow. Rich but soft saturation. ==== STYLE ==== PAINTERLY STYLIZED 3D with a HAND-PAINTED 2D FINISH. Looks like a modern animated feature film painted by hand. Soft painted gradients. Simple, clean graphic shapes. Minimal fine texture. Strong WARM vs COOL contrast: orange sunlit faces and walls, blue-violet shadows. Glowing warm rim light outlining characters and cars. Backgrounds simplified and hazy, with soft atmospheric depth. City skyline as soft painted silhouettes in sunlit haze. Characters are CARICATURED: elongated bodies, long thin limbs, big expressive faces. Soft painted shading, NOT plastic, NOT glossy CG, NOT photoreal. Cars are normal real-world cars. NO faces on the cars. NO text overlays. NO subtitles. NO watermark. NO logos. ==== OUTPUT SETTINGS ==== 16:9. 20 seconds. 7 shots with HARD CUTS at the listed timestamps. Clean, smooth animation. No flicker. ==== FINAL POSITIVE LOCKS ==== Painterly stylized 3D with a hand-painted 2D finish in EVERY frame. Golden-hour warm light, blue-violet shadows, glowing rim light. A FULL row of parked cars. ONE last space. ONE winner: the grandma. Teal sedan, orange-red hatchback and mint-green scooter stay IDENTICAL. The grandma is TINY and calm. The "P" sign reads exactly "P".