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Video Generation Prompts

52 prompts
Claude prompt: 10-second app ad for Reels and TikTok (9:16)
Text

A starter prompt for a friendly vertical app film. Claude builds it as an animation and you export it as MP4. Based on the Sharlo video on DrillUp, an app that splits restaurant bills between friends. See the finished Sharlo video and the full prompt (16,111 words): https://drillup.io/en/p/sharlo 来源:https://prompts.chat/prompts/cmvtecmcc000hld070f81lyw3

Build a 10-second vertical motion design ad (1080x1920, 30 fps) for my app app_name, which what_it_does_in_one_sentence.
Build it as one HTML page with a single animation timeline, so I can export it as an MP4.

Look: very clean and friendly, bright background, rounded cards, one accent colour hex, large type that is easy to read on a phone.

Scene 1 (0 to 2.4 s): the hook "[HOOK, max 6 words]" builds word by word in the upper third. Each word rises with a soft overshoot.
Scene 2 (2.4 to 5.5 s): a phone screen slides up. It shows the main step of the app: [MAIN STEP, e.g. a receipt is read and split into names].
Scene 3 (5.5 to 8 s): the result pops in as small cards, one after another: result.
Scene 4 (8 to 10 s): app icon, name and "call_to_action".

Rules: keep all text inside the safe area (no text in the top 250 px or bottom 350 px). The camera keeps moving gently. One object carries the story from start to end.
Video GenerationClaude
L@import-30cdc6c9b0a19ff36d0f6610
0
Claude prompt: 3D film as one endless camera zoom (9:16)
Text

A starter prompt for a vertical 3D film where the camera flies into an object and finds a new world inside it, again and again. Based on the One Prompt video on DrillUp (retro desk look). Watch the finished 3D film and get the full prompt (4,826 words): https://drillup.io/en/p/oneprompt 来源:https://prompts.chat/prompts/cmvtedz02000lld0770xe0v26

Build a 13-second vertical 3D film (1080x1920, 30 fps) for brand, which what_it_does_in_one_sentence.
Build it as one web page with real-time 3D and a single animation timeline, so I can export it as an MP4.

Idea: one single camera flight with no cuts. Every world sits inside an object of the world before.
World 1 (0 to 4 s): a desk in a warm retro look. The camera moves slowly towards a monitor.
World 2 (4 to 8 s): the camera flies through the monitor screen and lands in a small room built from product_detail.
World 3 (8 to 11.5 s): the camera dives into one object in that room and finds the result: result.
End (11.5 to 13 s): the logo of brand as a 3D object, with the line "call_to_action".

Rules: the camera never stops and never cuts. Soft depth of field, light film grain. Simple, clear shapes that are easy to recognise.
Video GenerationClaude
L@import-30cdc6c9b0a19ff36d0f6610
0
Claude prompt: 14-second product film for an invoicing app (16:9)
Text

A short starter prompt for a bright, friendly product film. Claude builds it as an animation and you export it as MP4. Based on the Nimbo video on DrillUp. Watch the finished Nimbo video and get the full prompt (16,865 words): https://drillup.io/en/p/nimbo 来源:https://prompts.chat/prompts/cmvteg9ad000pld075w1jhbhk

Build a 14-second motion design product film in 16:9 (1920x1080, 30 fps) for my app name, which what_it_does.
Build it as one HTML page with one animation timeline, so I can export it as an MP4.

Look: light grey-green background with a soft grid, white cards with thin borders, one brand colour hex, one clean sans-serif font.

The text builds word by word: "hook_question" / "name step_1, step_2, and step_3 for you." / "result."
Scene 1: the hook question, big and centred.
Scenes 2 to 4: one card shows each step. The card from one step becomes the object of the next step.
Scene 5: the result with a small "done" stamp.
Scene 6: logo, name and "tagline".

Rules: the camera never stands still. Every move is eased. Key words are in the brand colour, the rest stays dark.
Video GenerationClaude
L@import-30cdc6c9b0a19ff36d0f6610
0
Claude prompt: 11-second product film in a warm map style (16:9)
Text

A starter prompt for a calm film that looks like a map seen from above. Good for any product that works with places, routes or areas. Based on the Yieldo video on DrillUp. Watch the finished Yieldo video and get the full prompt (13,613 words): https://drillup.io/en/p/yieldo 来源:https://prompts.chat/prompts/cmvtehfad000tld07ptjukn71

Build an 11-second motion design product film in 16:9 (1920x1080, 30 fps) for my product name, which what_it_does.
Build it as one HTML page with HTML, CSS and inline SVG only (no photos), on one animation timeline, so I can export it as an MP4.

Look: a warm map seen from above. Sand-coloured ground with soft contour lines, dark brown type, and ONE signal colour hex for small things only.

Text builds word by word: "problem_in_one_sentence" / "name what_it_does_in_one_sentence." / "claim."
Scene 1: low, angled view of the map while the problem appears.
Scene 2: the camera rises to a top view in the same place. Areas light up one after another.
Scene 3: one camera move to a second place. A dark panel shows the result: result.
Scene 4: one area turns into the logo. Name and claim appear.

Rules: only one camera travel in the whole film. Words grow up from their baseline. Nothing moves linearly.
Video GenerationClaude
L@import-30cdc6c9b0a19ff36d0f6610
0
Claude prompt: 11-second premium product film for an AI tool (16:9)
Text

A starter prompt for a calm, premium film in a "desk in daylight" look with paper, a dark green app panel and a gold marker. Based on the Docketa video on DrillUp. Watch the finished Docketa video and get the full prompt (17,244 words): https://drillup.io/en/p/docketa 来源:https://prompts.chat/prompts/cmvteiq10000xld07m0opia9u

Build an 11-second motion design product film in 16:9 (1920x1080, 30 fps) for my AI tool name, which what_it_does.
Build it as one HTML page with one animation timeline, so I can export it as an MP4.

Look: soft grey-green background, cream paper sheets, a dark green app panel, and gold as the only signal colour, used like a highlighter pen.

Text builds word by word: "problem" / "name [does step 1], [step 2], and [step 3]." / "claim."
Scene 1: a stack of paper sheets with the problem line on top.
Scene 2: one line on a sheet gets marked in gold and lifts off as a strip.
Scene 3: one camera move to the app panel. The strip lands there as a card.
Scene 4: the card opens and shows the better version: result.
Scene 5: a gold marker stroke draws the logo. Name and claim appear.

Rules: one object carries the story from start to end. Only one camera travel. Every move is eased.
Video GenerationClaude
L@import-30cdc6c9b0a19ff36d0f6610
0
Video
Snowy Mountain Onsen at Dusk (Image-to-Video Animation)

Animate the step 2 hot spring image as the first frame into a calm 6-second shot: a slow push-in toward the pool and the inn, steam drifting and curling over the teal water, snow falling, lanterns and windows glowing steadily, and a clump of snow dropping from a pine branch into the pool with a small splash and spreading ripples. Step 3 of the Snowy Mountain Onsen at Dusk workflow. 来源:https://prompts.chat/prompts/cmvun7ckk000xjn08ddmrusqv

Start from the step 2 image "Steaming Outdoor Hot Spring Beside a Snowy Mountain Inn at Blue Hour" as the exact first frame, and animate it into a calm 6-second cinematic shot. Keep the teal hot spring pool, the dark snow-capped rocks around it, the small stone lantern on the left, the larger stone lantern on the right, the two-storey wooden inn with its snowy roofs and warmly lit windows, the snow-laden pine trees, the dark mountain slope, the deep blue twilight sky, and the composition exactly as in the image. The camera makes a slow, gentle push-in toward the pool and the inn. Thick white steam drifts and curls slowly over the water and rises toward the trees. Large soft snowflakes keep falling evenly across the scene. The lanterns and the inn windows glow steadily without flickering. About two thirds of the way through, a small clump of snow slips off a pine branch above the pool and drops straight down into the water near the center, making a small white splash and soft ripples that spread outward and fade. The shot ends calm, with the steam still drifting. Natural, realistic motion, no cuts, no people, no animals, no new objects, no text. Soft sound of bubbling water, a quiet splash, and the hush of falling snow.
Video GenerationImage To VideoWorkflow+2
F@import-252f10c83610ebca1a059c0b
0
Video
Some Silly Moves: Hand-Drawn Anime Phone-Cam Comedy of Two Friends (30s Video)

A 30-second, 8-shot prompt for a rough hand-drawn anime sketch filmed like a shaky phone front-camera video: deadpan silver-haired Yuki and flustered Sumi goof around an apartment full of strange paintings with whip pans, crash zooms, a dropped phone and a bedsheet-ghost "Boo" payoff, with character references, style, avoid rules and a timed shot list. 来源:https://prompts.chat/prompts/cmvuth0c70001lc08w9gws08c

References:
@[ref1]: Yuki. Shoulder-length silver-white hair with long bangs, olive-green eyes, small round silver earrings, loose pale camisole, flat deadpan face.
@[ref2]: Sumi. Short black bob with uneven bangs, brown eyes, small gold earrings, cream camisole under an oversized off-white shirt, loud and easily flustered.
@[ref3]: the style reference. Hand-drawn look, line quality and palette only; not its pose or layout.

Visual style: Rough hand-drawn anime sketch, loose black ink lines, flat watercolor washes, muted grey, sage and beige palette, soft indoor daylight. Shot as a phone front camera video: handheld, restless, constantly bobbing and tilting with whoever holds it, quick crash zooms and whip pans.

Avoid: No subtitles. No background music. No slow motion. No other people. Yuki and Sumi never merge or swap faces.

Two friends goof around nonstop with a phone camera through a small apartment, each new spot in front of a different strange painting. Every change of place comes through a whip pan or a cut from the phone itself; nobody stands still. A visible gap always separates their faces. Sound: footsteps, phone rustle, shrieks, laughter, one line. Shot list: 8 shots, about 30 seconds.

Scene 1: Continuous, in front of an orange painting with two huge round owl eyes.
Shot 1 (0-4s): Close two-shot, high angle; the camera bobs quickly with Sumi, who holds the phone with her raised right arm from the top right corner. Yuki springs up into frame from below on screen left and flashes a V sign with both hands, face completely deadpan. Sumi sticks out her tongue and shakes her head side to side, her black bob flying. Cut as Yuki snatches the phone from Sumi's hand; the camera whips left in a blur.

Scene 2: Continuous, in front of a blue-grey blob painting with one black hole for an eye.
Shot 2 (4-8s): Medium shot, eye level; the whip pan lands here, and the camera, now in Yuki's right hand, quickly pans right to follow Sumi. Yuki stays at the bottom left edge of frame, deadpan. Sumi skids across the floor from screen left to screen right in her socks, arms flailing. Cut as Sumi spins and lunges straight at the lens.
Shot 3 (8-11s): Close-up, eye level; the camera, still in Yuki's hand, does a fast crash zoom onto Sumi. Sumi's face is pressed almost against the lens, mouth wide open. Behind her, Yuki does a stiff robot dance with her free arm, still deadpan. Sumi bumps the phone; it tumbles out of Yuki's hand. Cut the instant the phone hits the floor.

Scene 3: Later, in front of a dark green painting of a faded face.
Shot 4 (11-15s): Extreme low angle from the floor; the phone already lies face up, locked-off camera looking at the ceiling. Both girls lean in over the lens from opposite sides, Yuki on screen left, Sumi on screen right. Yuki flips her silver hair forward over her whole face; one big eye peers through a gap. Sumi shrieks and jumps back out of frame, then her hand dives in and grabs the phone. Cut as the phone lifts off the floor.

Scene 4: Continuous, a narrow hallway with a grey wall and a brown smeared painting.
Shot 5 (15-19s): Medium close-up, Sumi holding the phone out in front of her and facing it while she runs backward down the hallway, still running flat out, laughing. Far behind her, at center, Yuki glides after her with her hair still over her face, arms limp, closing the distance. Cut as Sumi swings around a corner; the camera whips right.

Scene 5: Continuous, in front of a beige wall with a round orange painting.
Shot 6 (19-22s): Medium close-up, eye level, handheld; the camera heaves with Sumi's breathing. Sumi, holding the phone in her right hand, presses her back to the wall, panting, eyes darting left and right. Yuki is nowhere in frame. Cut as a white cloth drops in from the top of frame.
Shot 7 (22-25s): Insert, close to the lens; the camera jolts once. A single white bedsheet with two black eye holes lowers from above in front of the lens, held by Yuki's hands.
Yuki's line (flat, deadpan): "Boo."
Shot 8 (25-30s): Wide two-shot, high angle; the camera quickly pulls back, then spins with them. Sumi, phone in her right hand, yanks the sheet with her left; the sheet tangles around both girls and they spin together, laughing, Yuki's hair now neat. Both thrust V signs at the lens. Sumi's index finger is still reaching for the lens when the clip cuts to black as the fingertip covers it.

Style reference used for the character images (Midjourney blend): --sref 1448908625 3123598145 387469134 3207844525 --profile 7v4i3wf --stylize 1000
Video GenerationTrendingComedy+5
F@import-252f10c83610ebca1a059c0b
0
Video
The Collector's Banquet: A Forgotten 1985 Dark Fantasy Film (30s, 9-Shot Video)

A nine-shot, 30-second timestamped prompt for a fake forgotten 1985 sword-and-sorcery film on 35mm: an arrogant emperor drinks a hooded servant's black chalice, his banquet guests turn out to be centuries dead and the servant is unmasked as a skeletal collector, with narrator and dialogue lines, 1980s practical-effects look, cinematography and sound design. 来源:https://prompts.chat/prompts/cmvutjcic0009lc08iyqd37n2

Create a gripping 30-second dark fantasy film that looks like a forgotten Hollywood sword-and-sorcery movie from 1985, filmed on authentic 35mm with elaborate practical creature effects, handcrafted costumes, theatrical performances, and atmospheric cinematography.

The story follows a ruthless emperor hosting a magnificent banquet inside his ancient palace. He has conquered seven kingdoms and believes no mortal can challenge him. During the celebration, a mysterious hooded servant presents him with a golden chalice containing a strange black liquid. The emperor drinks it to demonstrate his fearlessness, but something horrifying happens. Every guest at the table suddenly freezes, their faces slowly turning toward him. The emperor realizes that the people surrounding him have been dead for centuries, and the mysterious servant has come to collect a debt.

Tell the story through exactly nine cinematic shots, with dramatic close-ups, theatrical camera movements, practical supernatural effects, and a shocking final revelation. Keep the entire film inside one enormous medieval throne hall, allowing the tension to develop naturally through the emperor's arrogance, the mysterious chalice, and the terrifying transformation of the banquet guests.

Include a deep, ominous male narrator delivering short English voiceover lines, alongside natural spoken English dialogue from the emperor and the mysterious servant. All visible dialogue must feature expressive performances and accurate lip synchronization.

[2] GLOBAL SETTING

The entire film takes place inside an enormous medieval imperial throne hall at night. Massive stone columns support a vaulted ceiling, enormous crimson banners hang from the walls, and hundreds of flickering candles illuminate an extravagant banquet table covered with golden goblets, roasted meats, silver platters, and elaborate ceremonial decorations. Heavy velvet curtains frame towering windows overlooking a moonlit kingdom.

The environment resembles a meticulously constructed 1980s fantasy movie set, with practical candlelight, thick atmospheric haze, handcrafted stone architecture, painted background extensions, and rich theatrical lighting.

The Emperor: A commanding adult man in his late fifties with long silver hair, a thick gray beard, piercing blue eyes, and a proud, intimidating expression. He wears an enormous engraved golden crown decorated with red gemstones, elaborate gold ceremonial armor, and a long crimson velvet cloak with fur-lined shoulders. His voice is deep, powerful, and arrogant.

The Mysterious Servant: A tall, unnaturally thin figure wearing a long black hooded robe with elaborate antique embroidery. His face remains mostly concealed beneath the hood, revealing pale skin, sunken eyes, and an unsettling expression. He carries an ancient golden chalice filled with thick black liquid. His movements are unnaturally calm and deliberate, and his voice is quiet, hollow, and mysterious.

The Banquet Guests: Noblemen, noblewomen, knights, and royal advisers wearing elaborate medieval garments, ornate jewelry, embroidered gowns, and ceremonial armor. They initially appear alive and cheerful, but later reveal pale, decaying faces created with detailed practical prosthetic makeup. Their transformations remain non-graphic, resembling theatrical undead creatures from 1980s dark fantasy cinema.

The Ancient Collector: The mysterious servant's true identity, revealed at the end as a supernatural skeletal figure beneath the hood, with glowing amber eyes and a face constructed using elaborate animatronic skull prosthetics.

Cinematography: Authentic 1980s 35mm film photography, vintage anamorphic lenses, warm amber candlelight, rich crimson and gold color grading, deep theatrical shadows, subtle photochemical grain, gentle highlight halation, physical fog, elaborate practical sets, and dramatic fantasy compositions.

Sound: Ominous orchestral score, medieval banquet ambience, distant laughter, clinking goblets, flickering flames, low supernatural whispers, and clear English character dialogue.

[3] TIMESTAMPED STORYBOARD

SHOT 1 | [00:00-00:03] THE CONQUEROR

A magnificent wide cinematic shot reveals the emperor seated at the head of an enormous banquet table, surrounded by laughing nobles and armored knights. Hundreds of candles flicker across golden plates and crimson banners while servants move through the crowded hall.

The camera slowly pushes toward the emperor as he raises a golden goblet above his head.

NARRATOR (deep, ominous voiceover): "He conquered seven kingdoms..."

CUT TO SHOT 2.

SHOT 2 | [00:03-00:06] THE EMPEROR'S PRIDE

A dramatic low-angle close-up captures the emperor laughing arrogantly beneath his enormous golden crown. His silver beard catches the warm candlelight as he slams his goblet against the table, causing the surrounding nobles to fall silent.

EMPEROR (booming voice): "NOT EVEN DEATH CAN COMMAND ME!"

The nobles respond with nervous laughter.

CUT TO SHOT 3.

SHOT 3 | [00:06-00:09] THE UNINVITED GUEST

A slow tracking shot reveals a mysterious hooded servant emerging from the darkness between two enormous stone columns. He approaches the emperor's table carrying an antique golden chalice filled with thick black liquid.

The surrounding guests gradually stop speaking as the servant places the chalice directly in front of the emperor.

SERVANT (quiet, unsettling voice): "Then drink, Your Majesty."

CUT TO SHOT 4.

SHOT 4 | [00:09-00:12] THE FORBIDDEN CHALICE

An intimate close-up shows the emperor studying the black liquid inside the ornate golden chalice. The surface moves unnaturally, reflecting faces that do not belong to anyone standing nearby.

The emperor smirks, lifts the chalice, and drinks its contents in one confident motion.

NARRATOR (voiceover): "But one debt remained unpaid."

The emperor lowers the empty chalice, his smile slowly fading as the banquet hall becomes completely silent.

CUT TO SHOT 5.

SHOT 5 | [00:12-00:16] THE SILENT BANQUET

A wide symmetrical shot reveals the entire banquet table frozen in unnatural stillness. Every noble, knight, and servant has stopped moving, their expressions locked in eerie smiles.

One by one, the guests slowly turn their heads toward the emperor in perfect synchronization.

The emperor looks from side to side, suddenly frightened.

EMPEROR (confused): "What is this?"

The candles flicker violently as a cold wind passes through the hall.

CUT TO SHOT 6.

SHOT 6 | [00:16-00:19] THE DEAD REMEMBER

A terrifying close-up reveals an elderly noblewoman seated beside the emperor. Her once-beautiful face gradually transforms into a pale, ancient corpse through elaborate practical makeup effects. Her cheeks become hollow, her eyes darken, and her expression turns into an unnatural smile.

The camera shifts slightly to reveal other guests undergoing the same transformation, their luxurious clothing remaining unchanged.

NOBLEWOMAN (whispering): "We have waited so long..."

The emperor recoils in horror.

CUT TO SHOT 7.

SHOT 7 | [00:19-00:23] THE TRUTH

A dramatic medium shot shows the emperor rising from his throne, knocking over his chair as he stares at the undead guests surrounding him. The mysterious servant remains perfectly still on the opposite side of the table.

EMPEROR (furious and frightened): "WHO ARE YOU?"

The servant slowly raises his head, revealing pale, hollow features beneath the hood.

SERVANT (calmly): "The one you promised your soul."

The emperor's face drains of color.

CUT TO SHOT 8.

SHOT 8 | [00:23-00:27] THE COLLECTOR

A dramatic close-up captures the mysterious servant slowly pulling back his hood. His face transforms into an ancient skeletal creature through elaborate practical prosthetics and mechanical facial effects. His eyes glow with dim amber light as the surrounding candles extinguish one after another.

The undead guests rise silently from their chairs, forming a motionless circle around the emperor.

NARRATOR (deep voiceover): "And tonight... the collector returned."

The skeletal figure extends one long, bony hand toward the emperor.

CUT TO SHOT 9.

SHOT 9 | [00:27-00:30] THE FINAL PAYMENT

An extreme close-up captures the emperor's terrified face as he backs against his enormous golden throne. His crown slips sideways, and his trembling hands grip the armrests.

The skeletal collector leans close, his glowing eyes reflected in the emperor's frightened gaze.

COLLECTOR (deep whisper): "Your throne is ready... below."

The emperor opens his mouth to scream as the throne room plunges into darkness.

A final metallic clang echoes through the hall.

CUT TO BLACK.

[4] GLOBAL SUPPLEMENT

Nine-shot structure: Use exactly nine cinematic shots, with deliberate cuts at the specified timestamps. Each shot must advance the same continuous story, beginning with the emperor's arrogance, introducing the mysterious servant, revealing the cursed banquet, and ending with the collector demanding payment. Maintain consistent character positions and throne hall geography throughout.

Voiceover and dialogue: Include all narrator lines and character dialogue exactly as written. The narrator has a deep, resonant male voice inspired by classic 1980s fantasy trailers. The emperor speaks with theatrical authority, the servant with unnerving calm, and the undead noblewoman with a soft, hollow whisper. All spoken character dialogue must synchronize accurately with visible mouth movements. Narration remains off-screen and must not overlap important dialogue.

1980s practical effects: The undead guests must resemble actors wearing elaborate latex prosthetics, theatrical corpse makeup, and handcrafted fantasy costumes. The collector's skeletal transformation must resemble a sophisticated animatronic creature effect from an authentic 1980s fantasy production, using mechanical facial appliances, practical makeup, optical dissolves, and controlled theatrical lighting.

Character consistency: Preserve the emperor's silver hair, gray beard, golden crown, crimson cloak, and engraved armor throughout. The mysterious servant must retain his black hooded robe and golden chalice until the final reveal. All banquet guests must remain in their established positions, with their clothing unchanged during their supernatural transformations.

Visual atmosphere: Maintain rich candlelit interiors, deep crimson banners, ornate golden decorations, atmospheric smoke, warm tungsten highlights, dark theatrical shadows, organic film grain, subtle halation, and authentic photochemical softness. The transformation sequence should gradually darken the hall while preserving the visual appearance of vintage fantasy cinema.

Camera movement: Use slow dramatic push-ins, theatrical low-angle compositions, expressive close-ups, and carefully framed wide shots. Avoid excessive handheld movement, modern drone-style cinematography, or impossible camera paths.

Sound design: Begin with lively banquet ambience, clinking goblets, distant laughter, and orchestral medieval music. Gradually remove the background sounds as the curse activates, leaving an unnatural silence broken by whispers, creaking chairs, and the emperor's frightened breathing. Build the final moments with ominous low strings and the collector's deep voice before ending in sudden darkness.
Video GenerationTrendingStorytelling+5
F@import-252f10c83610ebca1a059c0b
0
Video
Red Covered Bridge in Autumn Mist (Image-to-Video Animation)

Animate the step 2 covered bridge image as the first frame into a calm 6-second shot: a slow push-in toward the red bridge with overhanging maple branches entering at the top edge, low mist drifting over the water, red and orange leaves fluttering down and landing on the river with spreading circular ripples, and the reflection shimmering in soft sunrise light. Step 3 of the Red Covered Bridge in Autumn Mist workflow. 来源:https://prompts.chat/prompts/cmvw2vdie0001l2085jbv1y81

Start from the step 2 image "Red Covered Bridge Over a Misty River in Peak Autumn Foliage" as the exact first frame, and animate it into a calm 6-second cinematic shot. Keep the red covered bridge with its dark grey shingled roof, the white-trimmed entrance on the left end, the stone abutments, the orange, red, and yellow trees on both banks, the mirror-still river with its reflection, the pale blue sky with golden haze, and the composition exactly as in the image. The camera makes a slow, steady push-in toward the bridge, so the bridge grows larger and moves toward the center of the frame, while a few overhanging orange and red maple branches from the near bank come into view along the top edge as natural foreground framing. Low mist keeps drifting slowly over the water and under the bridge. Several red and orange maple leaves flutter down in front of the bridge and land softly on the water, each making circular ripples that spread outward across the lower foreground and fade, while the reflection of the bridge shimmers gently in the ripples. The shot ends calm in soft golden sunrise light. Natural, realistic motion, no cuts, no people, no animals, no boats, no text. Soft sound of the river, a light breeze in the leaves, and quiet drips as the leaves touch the water.
Video GenerationImage To VideoWorkflow+2
F@import-252f10c83610ebca1a059c0b
0
Video
Ink-Burst Fox Spirit Transformation: Painted 2.5D Animation (15s Video)

A 15-second, two-shot prompt for a graphic 2.5D painted animation: a ragged young woman named Yan stares into the lens with fox-amber eyes, then transforms into a white fox spirit through three escalating explosions of black ink, jade and magenta paint, with character references, timed camera and timeline, physics, lighting, foley-only audio, style and continuity locks. 来源:https://prompts.chat/prompts/cmvw8zlwr0004l308gu84ogxb

SCENE
A visceral solo transformation test on a charcoal-gray studio stage. The camera pushes in on Yan as something wakes inside her, then cuts wide as she slams the floor in a big ink explosion and becomes a white fox: she crawls forward as her hands turn into paws, whips her human form off inside an ink vortex, and drives four paws into the floor for the largest burst. She holds a stalking stance and growls. Ink and paint carry all of the energy, building from strong to strongest.

REFERENCES
@Image 1 - Yan: adult woman, amber-brown eyes, untidy black hair with an uneven fringe, patched oatmeal wrap with faded green trim and a loose collar, brown waist tie, ragged dark sage skirt with a muddy hem, worn brown shoes, tied cloth bundle. Use it for her face, costume and painted finish. Her pose, gaze and every action come from this prompt.
@Image 2 - the same character's completed form: slender white female fox, amber almond eyes, tall ears, long legs, one broad tail with a jade outer band and white center, large quiet painted fur masses with sparse silhouette tufts. Use it for design. Her stance and gaze come from this prompt.

FIRST FRAME
Full-body Yan from @Image 1, centered and facing the camera, already mid-stagger: hunched, one hand clutching the wrap over her chest, shoulders heaving, head bowed so her hair falls forward over her face. Her tied bundle lies on the floor beside her feet at picture-left. Charcoal-gray stage.

FORMAT
15 seconds, portrait 3:4. Two shots with one hard cut at 3.0s. C1 is short and the cut lands at 3.0s on her drop. Each shot runs continuously.

CAMERA
C1 (0.0-3.0s): 47° field of view, eye level. Starts on her full body and dollies straight in, fast and smooth, reaching a bust shot (head and shoulders) by 2.0s, then holds on her face.
C2 (3.0-15.0s): wide shot, 47° field of view, camera slightly above her and looking a little down at the floor contacts. Constant distance. The camera pans slowly with her travel toward screen-right so her entire body and tail stay inside generous frame margins. A hard jolt on each impact, the biggest on the final one. During the slowdown (8.8-10.0s), one smooth arc of about 15 degrees, same side of the action, settling on a three-quarter front view of the fox facing screen-right. From 10.0s to the end, a very slow creep-in that keeps her whole body and tail in frame. Lens stays at 47° throughout.

TIMELINE
0.0s to 3.0s - CUT C1 - PUSH-IN
The camera dollies in from full body to bust as Yan staggers to a stop, breath ragged, shoulders heaving. At about 2.0s she lifts her head and stares straight into the lens. Her brown irises turn fox amber and her pupils narrow to thin vertical slits; her upper lip lifts off clenched teeth. At 2.7s she drops sharply down out of the bottom of the frame.

3.0s HARD CUT

3.0s to 15.0s - CUT C2 - WIDE
3.0-4.2s: FIRST IMPACT, already strong. Full-body Yan, left of center, lands in a deep crouch and drives both palms into the floor. A huge fan of black ink and jade paint explodes upward and outward from her hands, rising about twice her standing height and reaching both side edges of the frame, with jagged spikes and flying droplets. The stage behind her drops to near black for a split-second hit-stop so the ink reads at full contrast; her hair and sleeves blast upward. Release sharply. The ink rains down and leaves a wide splatter around her.
4.2-6.5s: Ink still falling, she lifts her head, fox-amber eyes fixed toward screen-right, and crawls forward low and heavy, hand over hand, palms and knees always on the floor. Each hand plant stamps a black ink print. White fur floods down her forearms from under the sleeves and her fingers fuse into white forepaws with dark claws.
6.5-8.0s: SECOND IMPACT, bigger: she whips her whole body in a violent shake from head to hips. A tight vortex of black and jade ink spins up around her, taller than she is, hiding her body for a beat. Inside the spin her clothes, shoes and hair dissolve into the swirling ink, her hair turns white into the neck ruff, her face lengthens into the fox muzzle and one broad jade-edged tail sweeps out. Every scrap of cloth becomes ink.
8.0-8.5s: The vortex snaps inward and the complete fox stands inside it on four planted paws. She sinks her full weight down hard through all four legs into the floor.
At 8.5s: THIRD AND LARGEST IMPACT, the biggest of all: a radial explosion of saturated magenta and jade paint, black ink, jagged white lightning strokes and a broad ground shockwave fills the entire frame, edge to edge, around the fox. Keep this strike sharp and full speed, followed by a hit-stop of about 0.3s. From 8.8-10.0s the paint keeps expanding at roughly 70 percent speed during the camera arc while she settles into her stance. Restore full speed by 10.0s.
10.0-15.0s: The burst tears apart into falling ink droplets, and the floor around her paws is splattered magenta and jade. She holds a stalking stance: standing on all four long legs, belly held well clear of the floor, shoulders and head lowered to the same height, neck reaching forward, near forepaw extended forward, tail extended low behind her. Her amber eyes stay fixed off-screen right. At about 11.5s her ears pin back, the ruff bristles, her lip peels back from bared teeth and a low, rough growl builds, then pulses once harder. Small tense weight shifts keep her alive; she holds the standing stance through the final frame.

PERFORMANCE
Driven and predatory from the first frame: compressed anticipation, explosive release, heavy follow-through. Every effect is triggered by a body action: palms, shake, paws driven down. She is heavy and grounded the whole time; she travels only by crawling, and her weight stays pressed into the floor. Her face stays visible and active until the vortex, eyes always locked on a target: the lens in C1, screen-right in C2.

PHYSICS
One connected, opaque body with continuous ground contact through all of C2. Hands plant before they become paws. Cloth turns to liquid ink as it leaves her body; the ink spins, flies outward with weight and splashes on the floor. The fox's four paws stay planted from 8.0s to the end. The tied bundle stays at its floor position, unchanged. Ink fills the background and surroundings while her silhouette stays readable against it.

LIGHTING
Neutral top-front studio light on a charcoal-gray stage, 5600K, readable contrast. On each impact the stage behind her drops to near black for the hit-stop, a little deeper each time, and a hard white flash rims her silhouette. Her skin, clothes, eyes and fur carry only neutral light and shadow; her eyes are matte painted amber, lit like the rest of her face. All color in the frame comes from the ink and paint pigment. Readable white fur, amber eyes and jade tail markings return as the energy decays.

AUDIO
0.0s to 3.0s - CUT C1 - AUDIO
SPOKEN DIALOGUE: NONE
Ragged breathing, two heavy heartbeat thumps, a low rumble rising as the camera closes in, a sharp whoosh as she drops.
3.0s to 15.0s - CUT C2 - AUDIO
SPOKEN DIALOGUE: NONE
Three bass impacts, each heavier than the last. Palm slap with a deep impact and a big wet ink explosion. Heavy padded contacts and wet ink stamps on the crawl. The shake: a ripping cloth tear swallowed by a spinning wet whoosh. The final burst: the heaviest impact, an electrical lightning crack and tearing brush-stroke whooshes, with the trailing rumble stretched through the slowdown. Then pattering ink droplets, a low rough breathy fox growl that pulses once harder, and tense breathing. Foley and impacts only; the growl is the only animal vocal.

STYLE
Graphic 2.5D painted animation. Broad gouache masses, matte hair and fur, shaped shadows and selective facial modeling. Worn cloth and repairs stay visible until the vortex. The fox has large quiet fur masses, minimal internal facets and sparse silhouette tufts. Thick calligraphic black ink, ragged jade and magenta paint fans, sharp motion smears. Brief posterized impact frames punctuate fluid follow-through; surface brushwork stays stable.

FINAL STATE
One complete white fox from @Image 2, fully visible in a three-quarter front view angled toward screen-right, standing in the stalking stance: four legs standing, near forepaw extended, head and shoulders low, tail extended low behind. Ears pinned back, lip curled off bared teeth, amber eyes fixed off-screen right. Ink droplets drift down; magenta and jade splatter marks the floor. The growl fades into tense breathing.

LOCKS
One character, one transformation, one fox with four legs and one tail at the end. One cut, at 3.0s. Whole body and entire tail inside the frame for all of C2. Effects escalate: strong at the palm strike, bigger in the vortex, largest at 8.5s. All four paws stay on the floor from 8.0s to the end. Light on her body is always neutral; magenta appears only as ink and paint. Clothing becomes ink entirely; the floor holds only ink splatter. The tied bundle stays on the floor where it started. Clean frame without text or logos.
Video GenerationTrendingCharacter Consistency+5
F@import-252f10c83610ebca1a059c0b
0
Video
Never Open the Door for the Quiet Ones: Halloween Ghost Trick-or-Treater Horror Short (15s Video)

A 15-second, 7-shot Halloween horror short prompt: a young woman drops candy into the bowl of a silent bedsheet-ghost trick-or-treater whose hem floats above the porch, the sheet collapses empty in the wind, and after she slams the door the ghost is standing at the end of her hallway, with character, ghost rules, look, setting, defect prevention, timed storyboard and sound. 来源:https://prompts.chat/prompts/cmvw92ha20001l808wk01p8nz

Create a native 15-second, vertical 9:16 cinematic horror short. No reference image. No text, no captions, no logos. Clear simple story, every shot readable without sound.

CORE RULES
One adult woman, one ghost figure in a white sheet, one house: the front porch and the front hallway. Nobody else appears. The ghost never shows a face, hands or feet. Calm, slow, building dread, then a final scare.

CHARACTER
Lena, 27 years old, clearly adult, long dark wavy hair, pale skin, dark red lipstick, natural beautiful face, fitted black long-sleeve top, black high-waist jeans, black ankle boots. She holds a round black ceramic candy bowl full of orange and black wrapped candy.

FACE
Natural skin texture, real expressions: warm smile, then polite confusion, then slow fear, then pure terror. Mouth opens only moderately, only upper teeth show. Eyes stay sharp and alive. Head turns under 45 degrees.

GHOST
An adult-height figure fully covered by a plain old white bedsheet with two small black eye holes. It holds a small black trick-or-treat bowl through the sheet, the hands are never visible. It stands completely still and silent. The bottom hem of the sheet floats about 3 cm above the porch boards, with only darkness under it.

VOICE
Lena: soft, friendly, natural American English, then a shaky whisper.

CAMERA
Real cinema camera, slow controlled moves, shallow depth of field, gentle slow push-ins. Shots are clean and steady.

LOOK
Dark moody cinematic Halloween night: deep teal and blue night tones outside, warm orange light from the porch lamp and a carved pumpkin, warm yellow wall sconce inside. Soft film grain, rich contrast, deep but readable shadows. Faces always clearly lit.

SETTING
A classic American suburban house on Halloween night. Front porch: white wooden railing, old wooden boards with fallen leaves, a glowing carved jack-o-lantern by the door, a warm porch lamp. Behind: a quiet foggy street, bare trees, a full moon, distant houses with lit windows. Inside: a narrow front hallway with dark wood floor, a staircase on the left, a brass wall sconce, a small side table.

MOTION
Natural human weight and timing. The ghost is completely motionless except where stated. The sheet only moves when the wind moves it.

DEFECT PREVENTION
Hands: Lena holds the candy bowl with both hands, LEFT hand under it, RIGHT hand free only to drop the candy and to slam the door. Five fingers per hand.
Face: her face, hair and lipstick stay identical in every shot.
Ghost: never shows hands, feet, face or legs. Same sheet, same eye holes in every shot.
Objects: one candy bowl (hers), one small black bowl (ghost), one candy, one pumpkin, one door. Nothing duplicates or vanishes except the ghost disappearing as stated.
Continuity: same outfit, same night, same porch, same hallway in every shot.
Physics: candy falls with real gravity. The empty sheet collapses softly like real fabric.

STORYBOARD
00:00.0-00:02.0 Shot 1, wide from inside the hallway toward the front door. The doorbell rings. Lena walks to the door with the candy bowl and opens it, smiling. Through the open door, the ghost stands on the porch under the orange porch lamp, motionless, bowl held out.
00:02.0-00:05.0 Shot 2, over Lena's shoulder onto the ghost. She smiles: "Aww, cute costume!" She drops one orange candy into the ghost's bowl. The ghost does not move or say anything.
00:05.0-00:07.5 Shot 3, close-up on Lena. Her smile slowly fades. She tilts her head: "Where are your parents?" Silence. Only wind.
00:07.5-00:09.5 Shot 4, slow tilt down the sheet to the porch boards: the hem floats above the floor, nothing underneath, no feet, no shadow. Leaves blow under it.
00:09.5-00:11.0 Shot 5, wide on the porch. A gust of wind. The sheet collapses flat onto the porch boards, completely empty. The black bowl drops and the candy rolls out.
00:11.0-00:13.0 Shot 6, inside. Lena steps back and slams the door shut with her RIGHT hand, then leans her back against it, breathing fast, eyes closed, clutching the candy bowl.
00:13.0-00:15.0 Shot 7, wide down the hallway from behind Lena. She opens her eyes, still facing the camera. Far behind her, at the end of the dark hallway under the brass sconce, the same white sheet ghost stands perfectly still, facing her. She does not see it. The sconce flickers once.

SOUND
Doorbell, creaking door, wind and dry leaves, candy clinking into the bowl, a long silence, soft fabric falling, the door slamming, her fast breathing, one low deep hum and a light flicker buzz at the end.

FINAL FEEL
A clean, clear, beautifully shot Halloween horror short with a chilling final reveal. Not polished influencer content.
Video GenerationTrendingStorytelling+4
F@import-252f10c83610ebca1a059c0b
0
Video
Floating Market at Sunrise (Image-to-Video Animation)

Animate the step 2 floating market image as the first frame into a calm 6-second shot: vendors in conical straw hats paddle and the fruit-laden boats glide slowly toward the camera, gentle wakes and ripples spread and reflections shimmer, more small boats appear far back in the misty canal, and golden mist drifts between the palms with a very slight push-in. Step 3 of the Floating Market at Sunrise workflow. 来源:https://prompts.chat/prompts/cmvxhwy6p000ul507grrnf5nw

Start from the step 2 image "Floating Market Boats Laden with Tropical Fruit on a Misty Canal at Sunrise" as the exact first frame, and animate it into a calm 6-second cinematic shot. Keep the weathered stilt house with its rusty tin roof and potted plants on the left bank, the coconut palms and tropical greenery on both banks, the brown-green canal, the wooden boats with their vendors in conical straw hats, the bananas, pineapples, limes, mangoes, and dragon fruit on each boat, the golden backlight from the top right, and the composition exactly as in the image. The vendors paddle steadily with wooden paddles, and the boats glide slowly forward toward the camera, keeping roughly their formation. Gentle ripples and wakes spread across the water around each boat, and the reflections shimmer. As the scene settles, a few more small boats become visible further back in the misty canal. Golden morning mist drifts slowly between the palms, while the camera makes a very slight, steady push-in. The shot ends calm in warm sunrise light. Natural, realistic motion, no cuts, no text, no signs. Soft sound of paddles dipping into the water, quiet lapping of small waves, and distant birdsong.
Video GenerationImage To VideoWorkflow+2
F@import-252f10c83610ebca1a059c0b
0
Video
Step Inside a Painting: Frozen 3D Camera Fly-Through (Image-to-Video)

An image-to-video prompt that turns any painting or still image into a frozen three-dimensional diorama: nothing inside the artwork moves, while the camera slowly pushes in, orbits and drifts past the subjects and spatial layers to reveal depth, parallax and volume, with only quiet ambient sound and no dialogue, music or effects. 来源:https://prompts.chat/prompts/cmvxp30cs0005jw081tltygox

The video begins from the frame defined by the attached painting and preserves its exact composition, subjects, colors, lighting, and arrangement as a still three-dimensional space.

No person, animal, object, water, foliage, cloud, flame, or any other painted element moves, animates, or changes state. The entire scene remains completely frozen, as if the painting has simply become a solid, motionless diorama.

The camera performs continuous cinematic 3D travel through this frozen scene: it slowly pushes forward, gently orbits, and drifts past the main subjects and spatial layers, revealing depth, parallax, and volumetric form while never altering or animating any content inside the painting.
Only ambient spatial presence accompanies the movement; there is no dialogue, narration, music, or sound effects from any element within the painting.
Video GenerationImage To VideoTrending+4
F@import-252f10c83610ebca1a059c0b
0
Video
Glass Igloos Under the Northern Lights (Image-to-Video Animation)

Animate the step 2 glass igloo image as the first frame into a calm 6-second shot: the green and violet aurora ripples and shifts, stars twinkle, light snow drifts, a puff of powder snow falls from a spruce, warm light glows in the igloos, and the camera pushes in slowly along the footprint trail toward the big igloo. Step 3 of the Glass Igloos Under the Northern Lights in Lapland workflow. 来源:https://prompts.chat/prompts/cmvyxjf4g000nl908t65bes17

Start from the step 2 image "Glass Igloos Glowing Under a Green and Violet Aurora in Snowy Lapland" as the exact first frame, and animate it into a calm 6-second cinematic shot. Keep the large glass igloo on the right-center with its lit door and cozy interior, the two smaller glowing igloos further back, the snow-laden spruce trees on both sides, the footprint trail in the deep snow, the wooden signpost with blank arrow boards, the colors, and the composition exactly as in the image. The green and violet aurora ripples and shifts slowly across the sky in soft curtains, and the stars twinkle. Light snow drifts gently through the air, and a small puff of powder snow slides off a spruce branch on the right and falls softly. Warm golden light glows steadily inside the igloos. The camera makes a slow, smooth push-in along the footprint trail toward the big igloo, and a few more small glowing igloos come into view far back among the trees. The shot ends calm and magical in the cold blue night. Natural, realistic motion, no people, no cuts, no text. Soft sound of a gentle wind, faint snow falling, and deep arctic silence.
Video GenerationImage To VideoWorkflow+2
F@import-252f10c83610ebca1a059c0b
0
Video
Aegean Cliffside Village at Sunset (Image-to-Video Animation)

Animate the step 2 Aegean village image as the first frame into a calm 6-second shot: the camera pushes in slowly toward the village and the stone stairway, ending close on a lit doorway with wall lanterns and bougainvillea, while the small ferry glides to the right, sunlight glitters on the sea, and more lamps glow warm. Step 3 of the Aegean Cliffside Village at Sunset workflow. 来源:https://prompts.chat/prompts/cmw0d0e8z0005l50810uhf5hn

Start from the step 2 image "Whitewashed Aegean Cliffside Village with a Blue-Domed Chapel at Sunset" as the exact first frame, and animate it into a calm 6-second cinematic shot. Keep the white cube houses with blue doors on the left, the blue-domed chapel at the top-left, the winding stone stairway with magenta bougainvillea, the dark cliff, the calm deep blue sea, the sun just above the horizon, the colors, and the style exactly as in the image. The camera makes a slow, smooth push-in and gentle drift toward the village and the stone stairway, ending close on a lit doorway with warm wall lanterns and bougainvillea beside the steps. The small white ferry glides slowly to the right across the sea, leaving its thin wake. Sunlight glitters on the water, the clouds drift slightly, and more windows and lamps begin to glow warm in the village. The shot ends warm, peaceful, and romantic in the golden evening light. Natural, realistic motion, no people, no cuts, no text. Soft sound of gentle waves, a light sea breeze, and distant evening calm.
Video GenerationImage To VideoWorkflow+2
F@import-252f10c83610ebca1a059c0b
0
Video
Chefchaouen Blue Alley with Two Cats at Sunrise (Image-to-Video Animation)

Animate the step 2 blue alley image as the first frame into a calm 6-second shot: the camera pushes slowly up the blue stairs toward the back of the alley while the ginger cat stays seated and turns its head, the white cat sleeps on the lower step, the studded door and geraniums drift out of frame on the right, and the sunrise light stays warm. Step 3 of the Chefchaouen Blue Alley at Sunrise workflow. 来源:https://prompts.chat/prompts/cmw1seqfq0004jv08yygpmlc0

Start from the step 2 image "Blue Stepped Alley in Chefchaouen with Two Cats at Sunrise" as the exact first frame, and animate it into a calm 6-second cinematic shot. Keep the blue-washed walls, the blue stone stairs, the terracotta pots of red geraniums, the arched studded wooden door on the right, the wall lantern at the upper left, the sunlit rooftops, the colors, and the style exactly as in the image. The camera makes a slow, smooth push-in up the stairs toward the back of the alley. The ginger tabby cat stays sitting in the middle of the stairs and turns its head slightly, and the white cat stays curled asleep on the lower left step. As the camera moves forward, the door and the geranium pot on the right drift out past the edge of the frame. Golden sunrise light stays warm on the upper walls and rooftops, and the geranium leaves stir gently in a light breeze. Natural, realistic motion, no people, no cuts, no text. Soft sound of a quiet morning, distant birdsong, and a light breeze.
Video GenerationImage To VideoWorkflow+2
F@import-252f10c83610ebca1a059c0b
0
Video
Black Sails in the Fog: 15-Second Four-Shot Maritime Reveal of a Giant Pirate Ship (16:9 Video)

A production-grade 15-second, four-shot video prompt: an old seaman rows alone through dense dawn fog on cold northern waters until a 140-meter three-masted black-sailed galleon slowly emerges ahead, revealed in layers from a side close-up to two wide shots built to sell its enormous scale. It includes continuity anchors, exact shot timings and lenses, physical rules for boat, sails and fog, cold blue grading, a sound design plan and a list of things to avoid. No battle, no ghosts, no dialogue. 来源:https://prompts.chat/prompts/cmw1yq7d5000bl908atu2t9to

[Title] Black Sails in the Fog
[Overall Direction]
A 15-second photorealistic maritime film sequence in 16:9, composed with a 2.39:1 widescreen sensibility and natural 24fps motion. The sequence contains four distinct shots.
The story takes place in cold northern European waters during the medieval period. An elderly white European man rows a small wooden boat alone into dense fog, where he discovers a black-sailed pirate ship far larger than any ordinary vessel.
The sequence focuses on the ship being revealed gradually through the fog and on the extreme difference in scale between the fragile rowboat, the elderly man, and the enormous pirate ship. The atmosphere is cold, silent, and oppressive, but there are no supernatural creatures, ghosts, magical effects, or battles.
All timber, canvas, ropes, seawater, fog, and human movement must have convincing weight and physical behavior. The footage should feel captured with a full-scale practical sailing ship, a real ocean location, and a cinema camera—not like a video-game cutscene or fantasy concept art.
[Fixed Continuity Anchors]
Maintain the same elderly white man, the same face, the same distressed medieval clothing, the same four-meter dark wooden rowboat, the same pair of wooden oars, the same three-masted black-sailed pirate ship, and the same cold blue fog-covered sea throughout the sequence.
The pirate ship must remain ahead of the old man and slightly to the right. Its bow faces the rowboat at a slight angle. The ship is almost motionless, moving only slowly with the long ocean swell. The rowboat continues moving toward the pirate ship.
Wind, waves, and fog consistently move from the left side of the frame toward the right. Cold morning light always comes from the upper left.
The pirate ship must retain exactly three main masts, layered black sails, a high forecastle and sterncastle, a long bowsprit, a dark wooden hull, and dense rigging in every shot. Its design must not change between cuts.
[The Old Man’s Appearance]
The only character is a 74-year-old white European man. He is thin and slightly stooped, but his shoulders and arms retain the wiry strength of a lifetime of physical labor.
His pale, coarse skin is deeply marked by cold wind, saltwater, and years of sun exposure. He has prominent cheekbones, a high and slightly crooked nose, deep-set eyes, and an uneven gray-white beard covering his cheeks and chin.
His eyes are gray-blue, naturally moist, with small living catchlights. His forehead, eye corners, and mouth carry authentic age lines. His gray-white hair reaches the back of his neck, dampened by sea fog and loosely tied with an old leather cord. Several wet strands cling to his temples and ears.
His skin must retain pores, age spots, and wrinkles. Do not beautify, smooth, or artificially dirty his face.
[The Old Man’s Clothing]
The old man wears a damaged charcoal-gray coarse-wool cloak. Its edges are frayed and repaired with a few simple hand-sewn patches. Moisture from the sea fog has darkened the fabric.
Beneath the cloak is a dirty gray-white linen tunic with a loose collar and worn cuffs. A weathered dark-brown leather belt secures the clothing at his waist. He wears dark gray-brown woven trousers and cracked old leather boots.
A short length of faded dark reddish-brown wool is tied around his neck. This scarf is the only faint warm accent in the otherwise cold blue image.
The clothing must contain no modern stitching, zippers, plastic, branding, reflective strips, or modern flotation equipment.
[Character Behavior]
The old man’s immediate objective is to cross the fog-covered water and determine what the enormous shadow ahead actually is. His obstacles are the dense fog and the long ocean swell that repeatedly alters the rowboat’s direction.
He rows with the practiced economy of an aging seaman. His center of gravity remains low, his feet planted firmly against the bottom of the boat. His lower back moves first, leaning slowly backward; his shoulders and arms then pull the two wooden oars toward his chest.
The strength of his left and right arms differs slightly. Each stroke is accompanied by natural breathing, shoulder-blade movement, friction from the oarlocks, and the forward inertia of the boat. His movement is no longer light, but it remains experienced and efficient.
When the deep groan of a massive wooden hull reaches him through the fog, his ongoing rowing stroke slows. The left oar blade remains submerged and creates resistance while the right oar stops in midair. Seawater drips continuously from its edge.
His eyes leave the surface of the sea first and move toward the shadow above. He gives one slow blink. Only then does his chin rise and his head follow the direction of his gaze. His lips remain closed, his breathing pauses briefly, and his hands tighten around the oar handles.
He does not shout or flee. After confirming that an enormous vessel is hidden in the fog, he adjusts his seated posture, braces both feet, and resumes rowing slowly toward the shadow. His performance conveys caution, exhaustion, and an irresistible need to know—not theatrical fear.
[The Rowboat]
A medieval wooden rowboat approximately 4.2 meters long, constructed from dark, aged oak. The plank seams and wooden fastening pegs are structurally believable. Most of the black waterproof tar coating has worn away, revealing gray-brown wood grain beneath.
The gunwales show wear from years of use. The interior remains sparse, containing only one coil of old hemp rope. Do not add fishing nets, lanterns, barrels, crates, or decorative objects.
The two wooden oars must retain the same dimensions, color, material, and position throughout the sequence.
The boat rises, falls, and rolls gently with long ocean swells approximately one to one-and-a-half meters high. It must have convincing weight and inertia. Its bow creates a small amount of dark spray as it cuts through the water. It must not float or bounce like a lightweight toy.
[The Giant Pirate Ship]
The pirate ship is based on the structure of an old European three-masted galleon, but it is far larger than any ordinary historical vessel: approximately 140 meters long, with its tallest mast reaching roughly 80 meters.
Its scale is extraordinary, but its timber construction, structural loading, rigging connections, and canvas movement must remain physically believable.
The hull is built from almost black, heavily weathered oak. Its timbers are wide and heavy, with visible plank seams and matte iron reinforcement along structural edges. The bow is tall and projects forward with oppressive weight, ending in a long, narrow bowsprit.
The stern rises into a multi-level sterncastle. Two rows of dark gunports line the sides of the hull, but no cannons are fired. Salt deposits, dark wet marks, and small amounts of sea growth appear around the waterline. The ship is not rotten and does not glow.
Three tall main masts carry multiple levels of square black sails. The canvas is heavy and aged, damaged by wind and salt, with naturally torn edges and visible repairs. The sails are not pure black; they contain subtle layers of deep blue-gray, charcoal, and weathered brown.
Dense hemp rigging connects the masts, yards, gunwales, and corners of the sails according to authentic sailing-ship construction.
A small faded black flag flies from the highest mast. It bears only a simple, weathered bone-white skull-and-crossbones symbol with no written words.
No crew members, torches, or artificial lights are visible on deck. The vessel feels unnaturally quiet but remains completely physical and opaque, never transparent or ghostlike.
[Ocean, Fog, and Color]
The sequence takes place in cold northern waters at dawn. The boundary between sea and sky is nearly erased by thick blue-gray marine fog.
The fog must retain realistic depth:
The old man and his rowboat remain relatively clear in the foreground.
Water several dozen meters away loses contrast.
Only portions of the pirate ship are visible in the middle distance.
The upper masts and corners of the sails disappear back into the fog.
The seawater consists of low-saturation slate blue, deep blue-gray, and faint gray-green tones. Wave crests do not produce unnaturally bright white foam.
The sky is pale cold blue mixed with pearl gray. The pirate ship is near-black wood with deep blue-gray sails. The old man’s faded reddish-brown scarf provides the only very weak warm accent.
Wind slowly pushes the fog across the ship, allowing its fixed structure to appear in layers. The fog changes what is visible; the vessel itself never changes shape.
The fog must not behave like fast-moving smoke, and it must not make the entire image uniformly blurry.
[Shot One | 0–3.5 Seconds | Side Close-Up of the Old Man]
A 65mm cinema lens. The camera floats beside the left side of the rowboat, slightly below the old man’s shoulder height, rising and falling gently with the same ocean swell.
The old man’s side profile occupies the left half of the frame. The background contains only defocused cold-blue seawater and layered fog. The pirate ship must not appear yet.
The old man is already midway through a rowing stroke. His lower back moves slowly backward as both hands pull the oars toward his body. Damp gray hair clings to his face, and the coarse wool cloak responds subtly to the sea wind.
A broad swell lifts the wooden boat, and the camera rises with it in a restrained, physically grounded movement.
One distant, low note from an old bronze ship’s bell travels through the fog, followed by the deep groan of an enormous timber structure under pressure from the sea.
The old man’s rowing motion gradually stops. One oar blade remains submerged while the other pauses in midair. Water drips from the edge of the blade.
His eyes move toward the upper-right side of the frame first. He gives one slow blink, then gradually raises his head.
Cut directly before the head movement is fully completed. Do not reveal what he sees in this shot.
[Shot Two | 3.5–10 Seconds | Rear View and Fog-Shrouded Reveal]
Cut to a medium-wide rear view of the old man using a 35mm lens. The camera is positioned close to the stern of the rowboat at approximately shoulder height.
Preserve the direction of the boat, the old man’s seated position, the direction of the waves, and the direction of the cold light from the previous shot.
The old man occupies the lower center of the frame with his back toward the camera. An enormous dark shape rises inside the fog ahead.
At first, only the towering bow and one vague vertical mast line can be distinguished. As the fog moves laterally, three enormous masts, layered black sails, dense rigging, and elevated deck structures gradually become visible. The tops of the masts remain hidden.
The pirate ship must not appear completely in a single instant. Its structure remains fixed; only its visibility changes as fog passes across it.
After a short pause, the old man resumes rowing. He lowers his center of gravity and completes one slow, deliberate stroke, then begins a second.
The rowboat moves forward with the swell. Each time the boat rises onto a wave crest, the ship’s shadow appears taller. When the boat descends into a trough, the lower part of the pirate ship is briefly hidden by water and fog.
As the old man continues forward, the bow, the dark gunports, and the lowest black sails become gradually clearer.
High-altitude wind causes the enormous black sails to fill and relax with delayed, heavy movement. The rigging tightens and loosens slightly. It must not swing wildly.
The pirate ship remains almost motionless, advancing into the swell at an extremely slow speed.
[Shot Three | 10–12.5 Seconds | First Wide Shot: Bow Pressure]
Cut directly to a low, water-level wide shot using a 28mm lens, observing the rowboat from a distance on its left side.
A defocused dark-blue wave crest occupies the foreground. The old man and rowboat sit in the middle ground. The pirate ship’s towering bow, lower black sails, and fog-covered masts dominate the background.
The rowboat occupies only about 2% of the frame width. The old man is even smaller, but his charcoal cloak and faded reddish-brown scarf remain consistent.
The pirate ship’s bow rises from the sea like a dark timber cliff. Large hull planks, gunports, and matte iron reinforcement provide believable scale references.
The foreground wave briefly hides the lower half of the rowboat. As the crest falls, the boat reappears in the same spatial relationship to the ship.
The vessel’s position, size, and structure remain stable. The upper black sails and masts are partially swallowed by blue-gray fog.
This shot emphasizes the vertical height of the bow and the oppressive distance between the small boat and the ship.
[Shot Four | 12.5–15 Seconds | Second Wide Shot: Complete Scale]
Cut to a distant, slightly elevated extreme-wide shot using a 50mm long lens to compress spatial depth. The camera remains stable without a fast aerial dive, orbit, or rotation.
The enormous three-masted pirate ship appears from a front-side angle and dominates the center-right of the frame.
Most of the full hull, long bowsprit, high sterncastle, three main masts, and layered black sails enter the frame. The lower hull remains relatively clear, while the upper masts and sail corners fade in and out of the dense fog.
The black pirate flag moves slowly at the top of the highest mast.
The old man and his boat remain ahead of the ship and slightly to the left, reduced to a tiny dark mark on the cold-blue sea. The rowboat continues rising and falling with the swell as the old man rows slowly.
The pirate ship remains heavy, silent, and almost immovable.
Maintain a safe distance between both vessels. No collision occurs.
Large areas of cold-blue water and empty fog surround the subjects. There is no land, no other vessel, and no modern structure on the horizon.
Hold the final composition for approximately half a second, keeping the old man, the small boat, and the enormous black sails visible together.
[Editing Logic]
The sequence contains four shots and three direct cuts.
The first cut moves from the old man raising his head in side profile to the enormous ship shadow seen from behind him.
The second cut moves from the old man continuing to row into the low water-level wide shot, revealing the height of the bow.
The third cut moves to a farther, slightly elevated extreme-wide shot, revealing the total length of the pirate ship and the surrounding ocean.
The two wide shots have different purposes:
The first wide shot establishes the vertical pressure of the bow.
The second wide shot reveals the full vessel and the final scale relationship between the ship, the ocean, and the rowboat.
Do not insert close-ups of skulls, cannons, eyes, rigging hardware, or pirate crew.
[Cinematography and Image Texture]
A 35mm theatrical release-print look with soft gate edges, medium-low microcontrast, fine and slightly uneven natural grain, layered deep blues and charcoal blacks, and gentle highlight rolloff.
Fog and slight condensation along the edge of the lens are the only dominant image imperfections. Do not simultaneously add rain, dust, smoke, sparks, or strong lens flares.
The camera retains small amounts of ocean movement and inertia while keeping the horizon generally stable.
Close shots use restrained depth of field. Distant contrast decreases naturally through atmospheric perspective.
The pirate ship must not appear unnaturally sharp inside the fog, but the entire image must not be covered by a uniform blur filter.
[Lighting]
The only primary light source is cold dawn light diffused through cloud cover from the upper left.
A faint silver-blue edge light touches the left side of the old man’s face, wet hair, wooden oars, and gunwale.
The side of the pirate ship facing the light reveals low-contrast cold-gray structure. The backlit side falls toward deep blue-black while preserving readable timber layers.
Do not use moonbeams, torchlight, ghostly green illumination, magical glow, lightning, or warm sunset light.
[Sound]
No dialogue, narration, or musical score.
The soundscape consists of wooden oars entering the sea, low water displacement, friction from the oarlocks, creaking rowboat planks, the old man’s controlled but strained breathing, wind softened by fog, one distant bronze ship-bell note, the deep groan of the enormous wooden hull under wave pressure, rigging tightening, and black sails filling slowly with wind.
The bell and timber groan are heard before the pirate ship appears in Shot One.
Low wooden resonance expands when the ship is revealed in Shot Two.
In the final two wide shots, ocean waves, wind, and large areas of silence again dominate the soundscape.
[Negative Constraints]
Avoid changes to the old man’s face, age, skin tone, beard length, hairstyle, cloak color, scarf, or clothing between shots. Do not make him suddenly younger.
Avoid modern clothing, armor, aristocratic costume, stereotypical pirate clothing, modern life jackets, plastic, zippers, modern shoes, wristwatches, firearms, or electronic equipment.
Avoid incorrect anatomy, distorted body proportions, extra arms, extra fingers, changing numbers of oars, hands passing through oar handles, rigid rowing, mechanical looping movements, sliding feet, exaggerated screaming, an open-mouthed expression of terror, theatrical fear, heroic posing, empty eyes, or frozen eyes.
Avoid changes to the rowboat’s dimensions, color, design, or material. Do not transform the boat into a modern lifeboat, fishing vessel, sailboat, or plastic boat.
Avoid weightless floating, sudden sideways movement, violent bouncing, capsizing, flooding, breaking apart, or colliding with the pirate ship.
Avoid changes to the pirate ship’s design, length, hull shape, bow, stern, or color. Maintain exactly three main masts. Do not allow masts to appear or disappear.
Avoid changing the black sails’ color, melting canvas, incoherent rigging, swapped bow and stern, moving gunports, shipping containers, steam engines, modern motors, steel superstructures, or electric lights.
Avoid a cartoon pirate ship, theme-park attraction, miniature model, plastic wood grain, glowing ghost ship, transparent hull, skeleton crew, ghosts, zombies, sea monsters, tentacles, flying ships, magic, green ghost flames, burning sails, cannon battles, explosions, or lightning.
Avoid fog disappearing suddenly between cuts or changing color. Do not make the fog behave like fast-moving smoke. The pirate ship must not deform as fog passes over it.
Avoid tsunami waves, vertical walls of water, gelatinous water, fabric-like water, smoke-like water, changing wave direction, sudden daylight changes, warm sunset colors, or night.
Avoid fast editing, additional shots, location changes, time jumps, flash transitions, dissolves, morphing transitions, camera teleportation, high-speed drone dives, rotating around the ship, sudden zooms, dolly zooms, slow motion, or speed ramping.
Avoid video-game cutscenes, fantasy concept art, pirate-themed advertising, uniform sharpness across the entire frame, excessive sharpening, excessive skin smoothing, oversaturation, commercial teal-and-orange grading, neon, lasers, decorative light beams, excessive lens flare, text, subtitles, brand logos, and modern watermarks.
Allow the simple skull-and-crossbones pirate flag at the top of the highest mast, but do not place any readable text on the flag.
Video GenerationTrendingStorytelling+6
F@import-252f10c83610ebca1a059c0b
0
Video
Alpine Lake Red Canoe at Autumn Sunrise (Image-to-Video Animation)

Animate the step 2 alpine lake image as the first frame into a calm 6-second shot: the camera drifts slowly forward and slightly down toward the red canoe and the dock, low mist slides across the water, the canoe stays tied and rocks very slightly, the reflections ripple gently, and the peaks stay lit pink and gold. Step 3 of the Alpine Lake Red Canoe at Autumn Sunrise workflow. 来源:https://prompts.chat/prompts/cmw382t6c000bjw082k3dt0si

Start from the step 2 image "Red Canoe at a Wooden Dock on a Misty Alpine Lake at Autumn Sunrise" as the exact first frame, and animate it into a calm 6-second cinematic shot. Keep the weathered wooden dock, the red canoe on the left of the dock, the dark green pines on the left shore, the golden larches on the right shore, the three snow-capped peaks, the colors, and the style exactly as in the image. The camera makes a slow, smooth drift forward and slightly down toward the canoe and the dock. Low mist slides softly across the water, the canoe stays tied to the end of the dock and rocks only very slightly, and the reflections of the peaks and trees ripple gently. The peaks stay lit pink and gold by the sunrise. Natural, realistic motion, no people, no cuts, no text. Soft sound of a still morning lake, gentle lapping water, and faint distant birdsong.
Video GenerationImage To VideoWorkflow+2
F@import-252f10c83610ebca1a059c0b
0
Video
Cappadocia Hot Air Balloons at Sunrise (Image-to-Video Animation)

Animate the step 2 Cappadocia balloons image as the first frame into a calm 6-second shot: slow forward drift with a slight upward tilt, balloons gently rising at different speeds, mist sliding through the valley, soft parallax between near rocks and far balloons. Step 3 of the Cappadocia Hot Air Balloons at Sunrise workflow. 来源:https://prompts.chat/prompts/cmw4nwmmf0001l208kzz8sb4q

Start from the step 2 image "Colorful Hot Air Balloons Rising Over Cappadocia Fairy Chimneys at Sunrise" as the exact first frame, and animate it into a calm 6-second cinematic shot. Keep the fairy chimneys, rock pinnacles, balloon colors and layout, valley mist, warm right-side sunrise light, and style exactly as in the image. The camera makes a slow, smooth forward drift with a slight upward tilt, as if rising gently with the scene. The balloons rise slowly at slightly different speeds, the mist slides softly through the valley gaps, and near rocks show a soft parallax against the farther balloons. Natural, realistic motion, no people, no crowds, no cuts, no text, no logos. Soft morning ambience, distant quiet air, faint breeze.
Video GenerationImage To VideoWorkflow+2
F@import-252f10c83610ebca1a059c0b
0
Video
Ocean of Memories: 30-Second Dawn Beach with Glowing Bottles (16:9 Video)

A complete 30-second Seedance-ready video prompt for a poetic magical-realism beach at dawn: a woman in her 40s listens to a seashell as thousands of corked glass bottles wash ashore, each holding a tiny glowing light. Uncorking one releases a child's laugh; the beach becomes a field of warm lights; transparent waves show dissolving family memories; she returns the shell and the whole ocean answers with a golden glow. Soft camera, tender audio design, no dialogue or on-screen text. 来源:https://prompts.chat/prompts/cmw4urqh60001jm08fjwx33aj

[Global Setting] 30-second poetic magical realism sequence, 16:9, 4K, photoreal, emotional atmosphere. A quiet, wide sandy beach at dawn. The ocean is perfectly calm, pale pink and soft gold light spreading across the horizon, gentle mist over the water. No dialogue, no text on screen.

[Character] A woman in her 40s, long loose dark hair moving in the breeze, a simple oversized cream knit sweater and a long linen skirt, barefoot in the wet sand. Calm, melancholic, gentle eyes. She holds an old pale seashell, worn smooth by time.

[0–2s] Medium shot. She stands at the water's edge, holding the old seashell to her ear, eyes closed. She hears only silence. Soft waves touch her feet.

[2–8s] All around her, thousands of small glass bottles wash ashore with the gentle waves, each sealed with a cork, each containing a tiny floating glowing light. She kneels, picks one up, uncorks it. A child's laugh echoes softly across the water. Her eyes fill with tears, a small smile.

[8–15s] The camera moves low along the shoreline at sand level. One by one, the bottles begin to glow brighter, warm white and gold, until the entire beach becomes a field of soft lights stretching into the distance.

[15–23s] The waves turn transparent like glass. Beneath the surface, fleeting images appear and dissolve like reflections: an old family house, a birthday cake with candles, two people talking at a kitchen table, a hand holding another hand, faces of people once loved. They drift by gently and fade.

[23–30s] She walks into the shallow water and gently places the seashell back into the sea. A moment of stillness. Then the ocean answers: a warm golden glow spreads from where the shell sank, across the whole surface, all the way to the horizon, meeting the rising sun. She stands bathed in golden light, peaceful. Hold.

[Camera] Slow, gentle, floating movements. Medium shots on her, low tracking along the shoreline, a wide shot for the golden ocean. No cuts, no shaky cam.

[Audio] Soft lapping waves, gentle breeze, silence in the shell, the clink of glass bottles on sand, a child's distant laugh echoing, faint overlapping whispers and laughter from the memories beneath the waves, a delicate piano and soft strings rising, then a warm resonant hum as the ocean glows.

[Consistency] Same woman, same seashell, same beach. Dawn pink light turning golden. Tender, emotional, never dark.
Video GenerationTrendingStorytelling+7
F@import-252f10c83610ebca1a059c0b
0
Video
One-Man Construction Hyperlapse: Building a Data Center from Bare Ground (Locked-Off Video)

A 10-second, single locked-off wide shot in which one builder constructs an entire data center on an empty plot in extreme fast-forward: staking out the footprint, pouring the slab, raising the steel frame and panels, adding the roof, cooling units and generators, then walking to the finished door. Timed beats, iPhone ultra-wide realism, construction-only sound design and strict rules against camera moves, morphing and floating materials. Swap in your own builder description or reference. 来源:https://prompts.chat/prompts/cmw69930e0001k10719wlh0en

Construction hyperlapse of one man building an entire data center on an empty flat plot, one continuous locked-off wide shot. The builder is [describe your builder, e.g. a stocky man in his 40s in a hi-vis vest, hard hat, work trousers and muddy boots, or attach a reference image of your character]. The camera is fixed on a tall tripod at the edge of the plot, looking across graded ground toward a distant tree line. The camera stays completely fixed: no pan, tilt, zoom, reframing or cuts.

Time runs extremely fast. The man is always mid-task with motion blur, and the building grows only because he works.

0-2s: Bare levelled ground. He walks in and pegs out a huge rectangle with stakes and string.
2-4s: Concrete foundation slab spreads across the rectangle as he screeds it.
4-6s: Grey steel frame and wall panels rise around him.
6-8s: Flat roof goes on, rooftop cooling units and a row of diesel generators appear beside the building.
8-10s: Cable trunks run in, the finished windowless data center stands complete and he walks to the door. Hold on the finished building.

Shot on iPhone 15 Pro ultra-wide. Overcast daylight, soft shadows. Mud, dust, concrete splashes. Natural motion blur, 24fps, muted realistic colour, subtle grain.

Sound: drills, hammering, concrete mixer and steel clanks only. No music, no speech.

The camera position and horizon stay identical throughout. One man only. No morphing or dissolves, no floating materials, no text, no legible logos.
Video GenerationTrendingVisual Sequence+7
F@import-252f10c83610ebca1a059c0b
0
Video
Faroese Turf-Roof Village Above a Sea Gorge at Golden Hour (Image-to-Video Animation)

Animate the step 2 Faroese turf-roof village image as the first frame into a calm 6-second shot: the waterfall keeps falling and misting, teal water surges and foams at the cliff, grass and turf roofs barely stir, and the sheep stay put, with a very slow gentle drift and no new objects. Step 3 of the Faroese Turf-Roof Village Above a Sea Gorge at Golden Hour workflow. 来源:https://prompts.chat/prompts/cmw7iy5ny0005l2060e78gtjh

Start from the step 2 image "Turf-Roofed Faroese Village Above a Sea Gorge at Golden Hour" as the exact first frame, and animate it into a calm 6-second cinematic shot. Keep the cluster of about ten turf-roof houses on the left-center terrace (most black or very dark, one bright red near the center), the a few white sheep on the lower-left foreground slope, the tall waterfall on the right plunging into the deep teal inlet, the golden sidelight from the left, the distant headland, the sky, and the style exactly as in the image. The waterfall continuously falls and mists at the base; teal water gently surges and foams against the cliff; grass and turf roofs barely stir in a light wind; the sheep stay put; warm light holds. Very slow gentle camera drift, no new objects, no people appearing, no cars, no boats, no cuts, no text, no logos. Natural, realistic motion and soft coastal ambience.
Video GenerationImage To VideoWorkflow+2
F@import-252f10c83610ebca1a059c0b
0
Video
Ancient Egyptians Casually Use Modern Tech: Six-Vignette Comedy Montage (20s Video)

A 20-second, 16:9 live-action comedy in six hard-cut vignettes: ancient Egyptians treat modern devices as everyday tools — an electric scooter along a sphinx-lined avenue, a forklift at a temple worksite, a queen on a Nile jet ski, a market stall paid with an NFC scarab, a priest clearing sand with a leaf blower, and a mummy whose phone has dropped to 1%. Photoreal documentary look, diegetic sound, and exactly one unbranded modern object per shot. 来源:https://prompts.chat/prompts/cmw7pbc420001k208rxrqil3n

20 seconds, horizontal 16:9. A photorealistic live-action comedy montage consisting of exactly SIX separate vignettes. Ancient Egyptians casually use modern technology as if it has always existed.

Six shots total, in the exact order below. Each vignette is ONE continuous shot, with hard cuts only at 00:03, 00:06, 00:09, 00:12 and 00:16. No transitions or additional shots. Begin each scene with the characters already positioned for its action. Show one clear gag, then cut after its payoff. Normal real-time movement, no slow motion.

CHARACTERS
Egyptian men: adults aged 25-45, olive-to-brown skin, dark eyes with black kohl, shaved heads or blue-and-gold striped nemes headdresses. Bare chests, white linen knee-length shendyt kilts and brown leather sandals. Real human actors with natural proportions.

Queen, scene 3 only: approximately 28, olive skin, dark almond-shaped eyes, black shoulder-length bob with a blunt fringe, dramatic black eyeliner, turquoise eyeshadow. Thin gold diadem with a small upright cobra, broad gold-and-lapis collar, gold upper-arm cuffs and gold sandals. Fitted ankle-length white pleated linen dress. Calm regal expression. Both hands stay on the jet ski handlebars.

Market woman, scene 4 only: approximately 35, long thin black braids reaching her shoulder blades, kohl eyeliner, plain ankle-length white linen dress, leather sandals. Turquoise-and-gold beaded collar with a gold scarab pendant hanging at upper-chest height. Visibly different from the queen.

Mummy, scene 6 only: adult human figure completely wrapped in aged beige-grey linen bandages, with small frayed ends and dark gaps at the eyes. No exposed face.

All fabric is opaque and securely fitted. Preserve each character's appearance and clothing within their scene.

SETTING
Ancient Egypt during its flourishing period. Stone temples, painted columns, palms, the Nile, working animals and ancient market stalls. Completed monuments look maintained and freshly finished. Scene 2 is an active construction site with unfinished stonework.

No modern architecture, roads, cables, tourists or modern background clothing.

Exactly one visible modern device in each scene:
1. Electric scooter.
2. Forklift.
3. Jet ski.
4. Payment terminal.
5. Cordless leaf blower.
6. Smartphone.

The scarab pendant contains an invisible NFC chip but looks entirely ancient. No additional visible modern accessories or devices. All modern devices are unbranded.

LOOK AND CAMERA
Realistic cinema-camera footage with restrained handheld documentary character. Subtle hand movement, natural motion blur, slight grain, realistic skin pores, sweat, linen fibres, weathered wood and stone dust. Prioritize clear readable actions and stable object shapes. No deliberate focus hunting during a gag.

Outdoor scenes share hard midday sunlight, a clear sky, short shadows and natural reflected light from sand, stone and water. The market awning creates believable shade. Natural colours, restrained contrast, no glossy commercial lighting.

The tomb is illuminated only by one clay oil lamp and the smartphone while its screen is on. Expose the image so the mummy's final movement remains visible in the lamp light.

Camera operators and filming equipment never appear.

TIMELINE

00:00-00:03 | ELECTRIC SCOOTER
One side three-quarter tracking shot at waist height on a stone-paved avenue lined with two rows of ram-headed sphinxes. A temple pylon stands in the distance.

At the opening, a man wearing a nemes headdress is already riding a matte-black electric kick scooter toward screen right. Both feet are on the deck and both hands hold the handlebars. The scooter travels at a brisk but controlled speed over closely fitted paving stones.

He overtakes a walking man leading a camel on the right side of the avenue, leaving a clear safe gap. The camel turns its head to follow the scooter. The rider stays casually serious.

Keep the scooter wheels and the camel visible during the pass. Linen and headdress flaps move naturally in the breeze. Cut immediately after the scooter clears the camel.

00:03-00:06 | FORKLIFT
One steady medium-wide shot at a pyramid construction site. A half-built pyramid rises in the background, with a small group of workers waiting beside slack hauling ropes.

A yellow industrial forklift faces a wooden stone-hauling sledge. A roughly one-metre limestone cube rests on two thick wooden support runners on the sledge, leaving clear channels beneath the stone.

At the opening, the forklift is stationary and both forks are already inserted fully through these channels beneath the block. A shaved-head Egyptian driver raises the block approximately 30 centimetres clear of the supports. The heavy block remains level and stable. A small amount of dust falls from its edges.

Beside the forklift, outside the load's path, a foreman watches the successful lift and makes one short mark on a papyrus scroll with a reed pen.

Show the lift and the foreman's reaction in the same composition. Cut after his mark. No driving, turning or additional lifting.

00:06-00:09 | JET SKI
One wide shot from a low riverbank position, looking across the Nile. Palms and the opposite bank form the background, with a distant pyramid on the horizon.

The queen is already riding a white-and-gold sit-down jet ski from screen left to screen right at a brisk speed. She sits securely astride the seat, her dress arranged clear of the controls and water intake. Her fitted diadem stays secure; only the tips of her bob and the edges of the dress move in the wind.

A small papyrus-reed fishing boat floats several metres to the side of her route. Two fishermen are aboard, one seated and one crouched while holding a fishing net. The jet ski passes without contact and continues toward screen right.

Its nearby trailing wake reaches the boat within the shot. The boat tilts once. The crouching fisherman drops backward onto the boat's low seat and accidentally releases the net's loose edge into the water. The seated fisherman grips the gunwale.

The queen remains composed and does not look back. Keep the passing jet ski and the boat's reaction readable in the same shot. Cut on the fisherman's landing; the boat may still be rocking.

00:09-00:12 | CONTACTLESS SCARAB
One medium shot beneath a linen market awning. Flatbreads, dates, onions and clay jars cover a wooden stall. Soft background movement from shoppers and a donkey carrying baskets.

A bald merchant already holds a small black contactless payment terminal near the market woman's upper chest. His other hand already supports two flatbreads.

The woman lifts her gold scarab pendant a short distance from her chest and touches it once to the terminal's upper contactless reader. The necklace is long enough for the movement and does not stretch. The pendant has a concealed NFC chip, with no visible modern markings.

The terminal shows a simple green confirmation light and makes one beep. No readable words are needed.

She releases the pendant, which falls back against her collar. The merchant immediately extends the two flatbreads, and she takes them with both hands. Both remain entirely matter-of-fact.

Cut as the bread transfer finishes.

00:12-00:16 | LEAF BLOWER
One medium-wide shot in a temple courtyard with painted stone columns.

A priest wearing a nemes headdress stands to screen left with an orange cordless leaf blower. A thin layer of loose dry sand covers the paved ground directly beside the paws of a large stone sphinx.

A second priest is already entering the background to screen right, carrying an incense bowl.

The first priest points the nozzle low and toward screen right. The blower pushes the loose surface sand off the paving. A low plume travels approximately two metres in the established direction and briefly envelops the passing priest's upper body.

The second priest stops. A light dusting remains on his face, shoulders and chest, leaving his expression clearly visible. He keeps hold of the incense bowl and gives the first priest a long, offended stare. A few grains fall from his brow.

The first priest notices him, releases the trigger and lowers the nozzle. The motor winds down quickly. Quiet courtyard ambience remains audible.

Cut on their awkward eye contact. No additional blast or repeated reaction.

00:16-00:20 | MUMMY'S BATTERY
One continuous elevated medium shot looking diagonally into an open granite sarcophagus. A gentle handheld move closer is allowed, without changing the viewing side.

The mummy is already seated INSIDE the sarcophagus, with its legs extended along the interior and its back raised against the head end. This position allows it to recline directly backward without climbing or turning.

One clay oil lamp burns on the floor to the left, close enough to cast warm flickering light across the mummy's upper body and the inner rim. Painted hieroglyphs are faintly visible on the chamber wall.

00:16-00:17.3:
The mummy scrolls once with a bandaged thumb. Hold the phone at an angle where its screen and the mummy's upper body are both readable. Cold screen light illuminates the bandages.

A simple red battery icon with "1%" appears on the phone screen, accompanied by a brief low-battery chime. This is an in-world phone display, not a video overlay.

00:17.3-00:18.3:
The mummy pauses, drops its shoulders and gives a tired muffled sigh. It presses the phone's side button once, turning the display off.

00:18.3-00:19.6:
Still holding the phone, it reclines backward into the sarcophagus. Its head settles naturally against the inner headrest. It places the dark phone flat on its chest and rests its hands beside it.

00:19.6-00:20:
Brief final hold on the mummy lying motionless, with the dark phone visible on its chest in the warm oil-lamp light. The sarcophagus remains open. End.

AUDIO
Only diegetic sound synchronized with visible actions. No music, narration, dialogue, laugh track or added comedy effects.

Scene 1: quiet electric motor, wheels over stone, camel grunt and market-distance ambience.
Scene 2: forklift motor and hydraulics, falling grit, faint construction ambience.
Scene 3: jet ski engine, water spray, wake slapping the reed hull, one brief startled fisherman vocalization.
Scene 4: subdued market chatter without intelligible words, one payment beep, bread and fabric movement.
Scene 5: blower motor and sand hiss, then the motor winding down and quiet courtyard ambience.
Scene 6: faint phone taps, one battery chime, muffled sigh and bandage rustle. Very quiet tomb ambience.

CONTINUITY AND PRIORITIES
Exactly six vignettes, each shown once, in the specified order. Total duration exactly 20 seconds.

Each vignette has one main gag. Prioritize its visible setup, action and reaction over background detail. No extra business, repeated attempts or inserted close-ups.

Maintain spatial positions and movement direction within each shot. Hands retain believable contact with controls and props. All vehicles remain supported by the appropriate surface. The forklift block remains stable on both forks. The jet ski never touches the fishing boat. The blower's sand follows the nozzle direction.

The queen and market woman remain two distinct people with different hairstyles and jewellery.

The phone remains in the mummy's hand until it is placed on the chest. Its screen stays dark after the side button is pressed. The oil lamp stays lit, and the sarcophagus never closes.

Photorealistic actors, environments and effects. No cartoon appearance, plastic skin, duplicated people, body deformation, teleportation, changing costumes, floating props or impossible object intersections.

No captions, subtitles, logos, watermarks or recording interface. The only required readable text is the small "1%" on the smartphone screen.
Video GenerationTrendingComedy+7
F@import-252f10c83610ebca1a059c0b
0
Video
Acropolis at Golden Sunrise: 15-Shot Historical Documentary with 1-Second Hard Cuts (15s Video)

A 15-second photoreal historical documentary of the Acropolis of Athens at golden sunrise, built as exactly 15 one-second shots with clean hard cuts: aerial reveal, drone glide to the Parthenon, column close-ups, an orbit, the Caryatids of the Erechtheion and a final aerial pull-back over the city. Includes visual style, orchestral audio and consistency rules for accurate architecture and sunrise direction. Swap in any other historic landmark to reuse the shot list. 来源:https://prompts.chat/prompts/cmw94652k0004l50734pm80um

Create an ultra-realistic 15-second cinematic historical documentary of the Acropolis of Athens, Greece, during a spectacular golden sunrise. Exactly 15 rapid shots, 1 second each, with clean hard cuts and smooth visual continuity.

Shot sequence:

1. Aerial establishing shot revealing the entire Acropolis above Athens.
2. Smooth drone glide toward the ancient Parthenon.
3. Wide symmetrical view of the Parthenon glowing in sunrise light.
4. Close-up of massive ancient Greek marble columns.
5. Slow tilt-up revealing the magnificent temple architecture.
6. Cinematic orbit around the Parthenon.
7. Close-up of intricate ancient stone carvings and sculptures.
8. Side-angle tracking shot along the majestic columns.
9. Tracking shot across ancient marble pathways.
10. Low-angle hero shot emphasizing the towering columns.
11. Pan across the Erechtheion and its famous Caryatid statues.
12. Golden sunlight illuminating weathered marble textures.
13. Elevated aerial view showing Athens stretching toward the horizon.
14. Close-up revealing ancient architectural details and stone textures.
15. Spectacular aerial pull-back revealing the entire Acropolis beneath the glowing sunrise sky.

Visual style: Photorealistic 4K HDR, premium historical documentary cinematography, authentic ancient Greek architecture, warm golden-pink sunrise, soft atmospheric haze, realistic marble textures, cinematic drone movements, natural shadows, stable geometry, no flickering or distortion.

Audio: Epic orchestral soundtrack with subtle ancient Greek-inspired instrumental atmosphere.

Consistency: Maintain historically accurate architecture, consistent sunrise direction, realistic geography, and smooth visual continuity across all 15 shots.
Video GenerationTrendingStoryboard+7
F@import-252f10c83610ebca1a059c0b
0
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